PDA

View Full Version : Bifrost Update



Surrealist.
09-12-2013, 03:58 AM
Should be an interesting read:

http://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/

jasonwestmas
09-12-2013, 08:49 AM
It's too long ;)


So we've got ICE people and Naiad people working on an engine. Should be huge. I found it amusing that they said they were aiming for the non-specialist as well as the TD. I'll believe it when I see it.

I also find it interesting that when people see this engine development inside of maya, that somehow it's integrated to only work with maya. The article clearly states that BiFrost is completely independent. I see these independent creative environments that also work inside other apps. as a fantastic progression.

DogBoy
09-12-2013, 09:26 AM
I also find it interesting that when people see this engine development inside of maya, that somehow it's integrated to only work with maya. The article clearly states that BiFrost is completely independent.

I think the annoyance is because they said at the meeting "The successor to Naiad was shown, now called "Bifröst", and has been completely implemented into Maya. When asked if it would also be implemented into 3DS Max, the answer was for 3DS Max users to not get their hopes up". So what we have here is a mixed message; BiFrost is completely independent, but only if you use maya ;)

http://www.maxunderground.com/archives/19385_autodesk_siggraph_event_news___including_fut ure_of_naiad.html

jasonwestmas
09-12-2013, 09:30 AM
I think the annoyance is because they said at the meeting "The successor to Naiad was shown, now called "Bifröst", and has been completely implemented into Maya. When asked if it would also be implemented into 3DS Max, the answer was for 3DS Max users to not get their hopes up". So what we have here is a mixed message; BiFrost is completely independent, but only if you use maya ;)


Ha,ha,ha, nice job Mr. Speaker. So yah, this kind of babble makes little sense to me as well. Does it have some kind of SDK for pluging into other apps. or doesn't it?

DogBoy
09-12-2013, 09:36 AM
I also find it interesting that when people see this engine development inside of maya, that somehow it's integrated to only work with maya. The article clearly states that BiFrost is completely independent.

I think the annoyance is because they said at the meeting "The successor to Naiad was shown, now called "Bifröst", and has been completely implemented into Maya. When asked if it would also be implemented into 3DS Max, the answer was for 3DS Max users to not get their hopes up". So what we have here is a mixed message; BiFrost is completely independent, but only if you use maya ;)