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View Full Version : UndoPoint curves in Graph Editor. Do I really have to see them?



stib
09-11-2013, 08:30 PM
For a while now I've had the problem that the Graph Editor bin fills up with ghost curves, called suchandsuchChannel..UndoPoint(1).suchandsuch They're the previous values of curves that I've altered. It's freakin' annoying, because they're hard to filter out, having the same names as the curves I actually want to work on. If I say, double click on the surfaces in the Channels bin, I get a whole swag of them (see below). Is there any way to turn them off, apart from saving my scene and objects, clearing the scene and then reopening it?
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nickdigital
09-12-2013, 11:15 AM
I'm not familiar with these channels. Are they envelopes on surfaces in the node editor?

stib
09-16-2013, 10:57 PM
Yes, it looks like that. This is on a mac, with LW versions 10-11.x (might have even been happening in 9)

raw-m
09-17-2013, 06:20 AM
Totally agree with you on this. It must be a Mac thing and really annoying! Have you fogBugz'd it?

stib
03-27-2017, 07:37 PM
Well the good news is that it's not a mac thing, because I'm getting it on Windows. The bad news is that it's 2017 and I'm still seeing them.

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