View Full Version : Why is my reflection blurring so speckly?

09-10-2013, 10:03 AM
I want a slightly blurry reflection but when I turn reflection blurring on it makes it look speckly. Does anyone know a fix for this? Thanks!


09-10-2013, 10:48 AM
Up the shading samples in the render tab of the render globals pannel.

09-10-2013, 02:56 PM
And/or increase your max samples.


09-11-2013, 06:01 PM
I've found that if you create a copy of your texture environment and really blur it and then use the blurred version as your spherical reflection image you can get a noise free blurry reflection.

It's not quite right as any actual item that's reflected comes out quite sharp, but on the whole it looks good.

Top tube = reflection, no blur.
middle tube = reflection with 15% blur.
bottom tube = spherical reflection map(blurred environment texture map) + raytrace.

http://i465.photobucket.com/albums/rr16/xXswampyXx/Reflection_Blur_Test1_zpseae8a9c7.jpg (http://s465.photobucket.com/user/xXswampyXx/media/Reflection_Blur_Test1_zpseae8a9c7.jpg.html)

No of samples 32.