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View Full Version : Remove high freq vertex jittering



chris.evans
09-10-2013, 08:50 AM
Instead of going back and increasing collision iterations and re-sim, it would be nice to be able to paint 'pin weights' or something, the goal being to maintain basic movement but remove high frequency vertex noise or jitter on the surface.

m.d.
01-07-2014, 11:38 PM
second that request....
I have a realwave sim where the boat interacts has a lot of high frequency noise

would be nice to have filters to run over MDD geo to deal with some of that

omichon
01-08-2014, 04:54 AM
I second that too.
I had this kind of issue with sails and ropes on a ship. I was expecting to fix this kind of issue with Chronosculpt but without success.
Could be a good feature request for this tool I guess.

yuriki
03-20-2014, 07:46 AM
I want it too!
When I simulate cloth I have jitter on curtain parts. Pin is good brush but only for static poses. So we need more option for pining in motion