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View Full Version : Trying to make image map reflection blurring seperate from ray trace blurring



alexjose
09-05-2013, 04:49 PM
I have a gold surface and It has a spherical reflection image map that looks great but when you turn the reflection up then you can see the ray tracing reflections which make the component look glossy/wet. What would be nice is if I could keep my spherical map at about 20% reflection and 0% reflection blurring and have my ray tracing at 5% reflection blurring... Anyone know of anyway to do this?... Thanks!

Sensei
09-05-2013, 05:52 PM
You can try merging multiple different shaders in Node Editor..
See how I am completely replicating reflection & reflection blurring by hand
https://www.youtube.com/watch?v=WjvUxRnNcak
https://www.youtube.com/watch?v=nP425jM1oGM

alexjose
09-05-2013, 06:12 PM
doomo arigato gozaimashita Sensei