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View Full Version : Speed Modeling Challenge #230- It takes Skills



hrgiger
08-21-2013, 06:45 PM
Rules:

1.Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2.Post a wire-frame and a render at 800x600 or larger. (For wireframe help go to: http://www.artssphere.com/plugins/polygoncoloring.php)
3.LightWave must be used for modeling. 3rd party Plug-ins are allowed.
4.You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5.Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6.The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.

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This week's topic: It takes Skills

Any object that takes some type of skill to utilize. Something that just can't be picked up by anyone and used properly or effectively without some type of experience. I will leave it open for interpretation instead of suggesting ideas.

Modeling time 120 minutes

Deadline: Wednesday August 28th, 2013 22:00 EST

PixelDust
08-21-2013, 09:21 PM
This definitely needs skills to operate... :D


116544

116543

LW 11.6 - Modeled in 23 minutes, textured in 58 minutes.

Waves of light
08-22-2013, 02:59 AM
Interesting subject Steve. I hope to have some time to enter this one.

Iain
08-22-2013, 03:07 PM
Yes that certainly meets the brief, Pixeldust :)

Iain
08-22-2013, 04:41 PM
Something I have no skills with.
An old model I did following some tutorial (one of William's maybe?), so disqualified.................

http://img825.imageshack.us/img825/6862/qcp0.jpg (http://imageshack.us/photo/my-images/825/qcp0.jpg/)

Jamesxx
08-23-2013, 01:46 AM
I think this one also needs some skills ;) modeling 27 mins. Texturing way longer :P the grass was done with the dp grass plugin ;)116562116563

PixelDust
08-23-2013, 08:23 AM
That's good for 27 minutes, James!

akaracquel
08-23-2013, 08:36 AM
I went for paper [origami] because I've folded close to 3000 paper cranes in this lifetime ...but epically failed to make ONE in LW! :ohmy:

http://www.slaughterhouse.com.au/destinationthere/wp-content/uploads/2013/08/crane.jpg

I couldn't make it work starting off with a flat plane. No luck with bones in layout. Is there a way to group/ungroup polys? :stumped:

Here's the LINK (http://www.slaughterhouse.com.au/LW/SPEED/230/) to the *.lwo file of my attempt to draw up the unfolded polys (not precision accurate) ...in case anyone might want to try folding one :D

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Kryslin
08-23-2013, 10:40 PM
I couldn't make it work starting off with a flat plane. No luck with bones in layout. Is there a way to group/ungroup polys? :stumped:


Under the Detail Tab -> Create Parts. That's half of it. I don't know how to clear a part, though, short of reassigning a part's polygon's to another part...

akaracquel
08-24-2013, 12:59 AM
hmm.. making a bit more progress from a flat plane today, made me realise there's extra folds missing in the *.lwo file above.
Getting my head around Create Parts for tommoz, Thanks Kryslin.

JoePoe
08-24-2013, 10:34 AM
hmm.. making a bit more progress from a flat plane today, made me realise there's extra folds missing in the *.lwo file above.
Getting my head around Create Parts for tommoz, Thanks Kryslin.

Truly a paper AND MIND bending rabbit hole!
From a flat plane!!?? Are you folding sections completely flat?
If so, doesn't that sorta defeat the purpose... you wont have the dimension of the actual folded piece.
If you aren't folding completely flat, starting with the first compound fold (folding in a section that already is part of a fold) you're going to end up with some serious plane intersection problems. In order to avoid that, bends will have to have allowances built in to enable them to go around edges.... your flat plane just got incredibly more complex.

I can see a build as you go approach possibly working (i.e. extending edges or adding poly sections as you need them), or, of course, model the final state.
But from a flat plane? I will be patiently awaiting your tutorial at the bottom of the rabbit hole, wide awake from many sleepless nights (thank you very much :bangwall:) :D.

... :stumped: from a flat plane... from a flat plane... from a flat plane... from a flat plane... from a flat plane...




----------

Sorry for the small hijack.

Kryslin
08-24-2013, 01:39 PM
Well, Axis Rotate should let you rotate sections along the lines, and create part should allow you to group polygons (which you can select from in the statistics panels...)

It'll be interesting. :)

I need to hit the-blueprints.com for my reference for my idea...

akaracquel
08-24-2013, 08:16 PM
... :stumped: from a flat plane... from a flat plane... from a flat plane... from a flat plane... from a flat plane...

...i know ...i know ...i know :ohmy:

> In order to avoid that, bends will have to have allowances built in to enable them to go around edges.... your flat plane just got incredibly more complex.
lol ...poly's started screaming "KISS!!!!!" when I tried... Will probably need to use digital calipers to nail it properly :)

Finally ...something half-plausible & within time :D Not perfect, managed to tackle all the folds today ..but it's just a double-sided flat plane (no thickness added) and I haven't been able to tackle the extra allowances needed for edge-folds etc ..yet :) Didn't fold completely flat to 180 degrees, points were moved around manually.

http://www.slaughterhouse.com.au/destinationthere/wp-content/uploads/2013/08/crane03.jpg

<sings> Chocolate CRANE! Some stay dry while others feel the {{PAIN!}} </sings>

Will post screen capture later on in the week ;)

XswampyX
08-25-2013, 03:03 AM
Good effort there akaracquel, but I can't help think it would be easier to model the finished crane, rather than all the bending?

Here's mine. You need mad skillz for this :- :)

http://i465.photobucket.com/albums/rr16/xXswampyXx/Skill_Water2_zps82a7f70b.jpg (http://s465.photobucket.com/user/xXswampyXx/media/Skill_Water2_zps82a7f70b.jpg.html)

akaracquel
08-25-2013, 07:19 AM
I can't help think it would be easier to model the finished crane, rather than all the bending?

Reverse engineer a crane?! Do it …backwards?! 116598 No Way! ...but maybe :ohmy: I think it would be more difficult than winning a game of Ring Ross atm :thumbsup: …but you can ask me again in 8 years time, after I've folded x1000 of them in LW! :D

Link to sped up screen capture here (http://youtu.be/Peg4WQYzYeo).

XswampyX
08-26-2013, 06:19 AM
Here's the wires....

http://i465.photobucket.com/albums/rr16/xXswampyXx/Skill_Water4_Wired_zpsbbc08ac6.jpg (http://s465.photobucket.com/user/xXswampyXx/media/Skill_Water4_Wired_zpsbbc08ac6.jpg.html)

Wittywop
08-26-2013, 06:14 PM
I think it would take some mad skills to fly a Predator drone.
Spent 120 minutes to get the body and prop made.
think i am gonna go back and do landing gear and missiles, and the other lil gear on it.

116620116621

JoePoe
08-26-2013, 08:26 PM
Darn 2 hr challenges! :cursin:

I actually thought I could do it.
Anyway, @ time limit..... the body was easy, it was the stupid curly thing on the end that got me.
Ah, well. live and learn. :)

hrgiger
08-29-2013, 09:13 AM
Ok so as far as the entries go, its time to pick a winner.

PixelDust- Scalpel...........Very good idea and simple. The added blood is a nice touch.
Iain- Basketball.............. Definitely need skills. I think I still might throw like a girl a little bit (no offense Akaracquel) Nice Render but no wires.
Akaracquel- Oragami Swan...Cool idea. That looks like a nightmare to fold but I don't think I could do much better even with real paper.
XSwampyX- Ring toos game.....This one made me laugh. I might have owned about 3 of these growing up. Very nice render as well. I may have to pick your brain on rendering tips one day.
Wittywop-Drone....... Yes, I imagine flying an aircraft from thousands of miles aways would require some great skill. Nice composite of the plane.
JoePoe- Violin (at least that's what I think it is- I'm musically daft)....Nice curves and form but no render.

So I might be a little biased because I loved my ring toss game but I have to do with XSwampyX's entry. Congratulations and thanks for all the different takes on the theme everyone.

Wittywop
08-29-2013, 09:31 AM
Congrats XSwampyX!! Nice work all.

Jamesxx
08-29-2013, 10:46 AM
Hey hrgiger, you forgot my entry :( I did the lightwave logo

hrgiger
08-29-2013, 01:01 PM
Hey hrgiger, you forgot my entry :( I did the lightwave logo

Oh crap you're right James and I know exactly why. I just looked at the first page in a new window and I scrolled right by it because the thumbnails were small and I didn't notice it when I was reviewing the entries. Apologies!

And yes you're definitely right 3D apps in general take a lot of skill to use effectively. Maybe LW in particular :)

Jamesxx
08-29-2013, 02:38 PM
No Problem ;)

XswampyX
08-30-2013, 11:18 AM
Thanks a lot! :) Nice range of models posted.

Who's doing the next one Iain?

Iain
08-30-2013, 04:15 PM
**** sorry, I lost track of time....................................

http://forums.newtek.com/showthread.php?137401-Speed-Modeling-Challenge-231-Watch-it&p=1342350#post1342350

akaracquel
09-07-2013, 07:44 PM
FWIW - Wanted to share :thumbsup: THIS LINK (http://youtu.be/uJOLoWY1hA8) :thumbsup:
bryphi77 (https://www.youtube.com/user/bryphi77) created a video tutorial which offered fantastic insight on how folding techniques could be tackled in layout using DP Kit / weight paint (32bit).
I'm on 64-bit but can see many ways of moving forward. The technique will help me tackle complex folds in packaging design I've been struggling with too, so i'm truly stoked :)