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View Full Version : discrepancies in the manual; where oh where is RayCastReceiver?



Skittixch
08-13-2013, 03:31 PM
I've got an issue with flocking. I've recently upgraded to 11.6, and I'm following the new addendum to try and get flocking to work on the surface of an object, and I'm coming up with nothing when I try to add a custom object called "RayCastReceiver" following along tn the 11.6 addendum (http://static.lightwave3d.com/downloads/installers/lightwave_11-5/lightwave_11-6_addendum_lowres_20130723.pdf) on page 82. Is the addendum inaccurate? is my install of 11.6 incomplete? I've already scanned my program directory for plugins it may have missed, so that's not it. Is there another way to achieve the effect of flocking particles on a surface that I should use instead? (The object is spherical in nature, so simple displacement maps aren't going to cut it, fyi)

any illumination would be appreciated :thumbsup:

jameswillmott
08-13-2013, 04:11 PM
Errata, RayCastReceiver is no longer needed in 11.6, the ray cast geometry node is where you specify what items to ray cast against. We'll update the docs, thanks for pointing this out.

Skittixch
08-13-2013, 05:02 PM
Errata, RayCastReceiver is no longer needed in 11.6, the ray cast geometry node is where you specify what items to ray cast against. We'll update the docs, thanks for pointing this out.

fantastic :) thanks for the prompt response. Keep up the great work!