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View Full Version : Subject matter burnout.



shrox
08-08-2013, 01:38 PM
I got kind of burned out on doing space animations and stuff after making them forever, but I am picking it up again.
Do you have any favorite subjects that faded in appeal for you, and might you pick it up again?

CaptainMarlowe
08-08-2013, 01:49 PM
I have abandoned medieval castles and churches for spaceships, but I'm going back to medieval stuff, now.

Qexit
08-08-2013, 02:50 PM
I got kind of burned out on doing space animations and stuff after making them forever, but I am picking it up again.
Do you have any favorite subjects that faded in appeal for you, and might you pick it up again?I don't know about subject matter but I got completed burned out and disinterested in 3D modelling, surfacing, animation and rendering a couple of years ago and I'm just starting to get interested in it all over again with the arrival of LW 11.5-6 and Modo 701. Does that count ? :D

Digital Hermit
08-09-2013, 02:46 AM
Rotoscoping. :screwy:

Sorry, I know, it's not a subject but a process... invented by Satan himself.

bazsa73
08-09-2013, 07:52 AM
I already burned out. Temperature is 35-39C (95-102F )

sandman300
08-09-2013, 08:30 AM
Fish. I did a lot of them and didn't get paid. Although if I was paid I wouldn't mind at all.

m.d.
08-09-2013, 10:00 AM
editing.....
I do at least 20 finished hours for broadcast and web a year....I used to like it....now very bored by it.
money wise....50% of my work is cinematography, 40% editing....and the last 10% 3d and vfx
but timewise probably 70%of my time is editing

I love to jump into LW AE Fusion Syntheyes ect whenever the project calls for it....mostly as an escape from editing

realgray
08-09-2013, 11:30 AM
Zbrush. Retopo always was a bummer. Zremesher has really given me a jolt to get better.

DrStrik9
08-11-2013, 08:27 AM
I have two major orbits: design/3D, and music. I swing wide into each periodically. But I always return to the other side, eventually.

Spinland
08-12-2013, 02:17 PM
Vintage aircraft and warbirds. Created them for a company that sold add-on aircraft for the MS Flight Simulator and Combat Flight Simulator series. It was a nightmare gig, ended up working my butt off for two years with almost no return and the owner turned into rather a psycho by the end.

Burned me out so badly I gave up 3D modeling and animation entirely and went back to being a full time software engineer for over seven years before I felt the urge to quit that and return to doing 3D work full time. I still flinch at the idea of doing aircraft though.