View Full Version : Speed Modeling Challenge #227 - The rozzers. :D

08-01-2013, 04:39 PM
Speed Modeling Challenge #227 - The police.


1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger. (For wireframe help go to: http://www.artssphere.com/plugins/polygoncoloring.php)
3. LightWave must be used for modeling. 3rd party Plug-ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.


This week's topic: The police.

Look out it's the rozzers! Police equipment. Like batons, stun guns, clubs, pepper spray, riot sheilds etc etc. Let's have a riot!

Modeling time: Giving 60 mins for this one

Deadline: Wednesday, August 7th, 2013, 22:00 G.M.T


08-02-2013, 05:06 AM
I did a stungun;) But I didnīt have enough time to do more detailing so here is what I got in 60 minutes ;) I put some broken glass on the ground to give the image the feeling a crime had happened.Its colur should represent the police ;) 116061 116062

08-02-2013, 03:00 PM
Way over an hour, but great fun and excellent practice with subD. I'll post a proper render later.

08-02-2013, 03:05 PM
Baton and aviators 116072116073116074

08-05-2013, 12:27 AM
Great selection.

http://i465.photobucket.com/albums/rr16/xXswampyXx/CS_GAS_Render_zpsf4b15dbc.jpg (http://s465.photobucket.com/user/xXswampyXx/media/CS_GAS_Render_zpsf4b15dbc.jpg.html)

08-05-2013, 04:29 AM
Nice work one & all...I think I'll tackle a gas mask with my brand new LW11.6...Mmmmm :P

Waves of light
08-06-2013, 02:30 AM
Couldn't resist...

South Park - Cartman in police uniform.

Modelling - 62 mins (spent 3 mins looking for a rogue point after a half split and merge sequence!!!!!)
UV'd and Textured (3DCoat) - 60 mins
Rig (for pose) and setup - 30 mins


08-06-2013, 09:00 AM
Modelled in 56 minutes in LW11.6 :)

Found some Mac OS X bugs..the search field in any panel(load object/replace object/load scene etc.) does not work.

More on the blog:

08-06-2013, 12:42 PM
Haven't been using Lightwave for a long time, this was a good refreshment exercise for me :thumbsup:

Modeling ~30 min, finding the damn FBI texture in nice quality ~40 min, rendering/lighting ~30 min

08-06-2013, 02:52 PM
Are this thing is enough "police" ? :)


08-07-2013, 03:50 AM
A little update :P

More on the blog..as always (http://kuzey3d.blogspot.com/2013/08/gas-mask-2.html)

08-07-2013, 09:35 AM


08-07-2013, 10:58 AM
Hi, all!

Here's my riot shield. I had great ideas -- using Fracture and a billy club -- but of course time got the best of me. I'm at work now, so I gotta post and run. 1 hour on the modeling and another hour getting the renders. Haven't used LW in a while but it's slowly coming back!


08-07-2013, 01:36 PM
Great stuff!

No Lightwave for me this week.... go ahead, arrest me. :D

So here are a couple of other Waves instead. :hey:



08-08-2013, 01:44 PM
Nice deltoids there, JoePoe!

08-08-2013, 02:53 PM
Nice deltoids there, JoePoe!

Clear sign of excessive mouse usage :thumbsup:

However I don't like that the color of my tea inside the cup has the same color as that muddy water in the wave in his picture!

08-08-2013, 05:51 PM
Here we go....

Jamesxx - Stungun - Nice subpatch model and I like the render. The blue glass looks great.
Pinkmouse - Hadcuffs - Intricate modelling there, even down to the keyhole. Pity it's over time, but I can see why. :)
Bellmore - baton & aviators - Simple but effective, not sure how you got the glass and the frames to match up so well, Any pointers?
Waves of light - Cartman - Heh, 'respect my authoritah!' He looks perfect. Great job.
Kuzey - Gas mask - Lovely model, It all looks so simple! Nice to see the update as well.
eV1Te - FBI mug - Good job and nice wires, It's harder than it looks to make a good cuppa' I think you need to stew it a bit more and how about washing the inside of the cup? :P
ANS - Dougnut - Hmmmmmm with sprinkles on it. Was that done with instances?
akaracquel - Inspector gadget - Mental. :) I thought your head might explode!
Pantagrool - Riot shield - Love the detail on the grip very ergonomic.
Joepoe - Waves - Looks nice. :)

And the winner is Waves of light for the somewhat intimidating cartman. Great modelling.

Well done all.

08-09-2013, 07:15 AM
Well done Waves!!


08-09-2013, 07:28 AM
Oh and here's the time lapse :P


Waves of light
08-09-2013, 07:32 AM
Thanks guys. I guess I will have to think of something special for the next one... but first, one of my favourite subjects in the next comp PIXAR: http://forums.newtek.com/showthread.php?136954-Speed-Modeling-Challenge-228-Pixar

@Kuzey - love you timelapse, learn so much - wish I was as quick at sub-d modelling as you.

08-09-2013, 07:16 PM
Congrats, Waves of Light :)
Thanks, Kuzey :thumbsup:

08-09-2013, 07:19 PM
Congrats Ricky.

08-10-2013, 02:37 AM
Thanks guys :)

Waves of light
08-10-2013, 03:50 AM
Thanks akaracquel, thanks Steve.

08-10-2013, 03:06 PM
Congrats waves of light ;) and thx kuzey, your timelapses are really helpful ;) maybe I' also try to do one for the pixar challenge ;)

Waves of light
08-12-2013, 04:19 AM
Thanks Jamesxx. Yep, you can learn a lot from Kuzey's timelapse videos, check out his blog for more - http://kuzey3d.blogspot.co.uk/

08-12-2013, 04:55 AM
Thanks Jamesxx. Yep, you can learn a lot from Kuzey's timelapse videos, check out his blog for more - http://kuzey3d.blogspot.co.uk/

Haha...as I like to think of them..how not to model :P

08-12-2013, 05:17 AM
Hey - I didn't know you could bridge edges, now I do - thanks Kuzey :D I liked the way you tackled it :thumbsup:

Waves of light
08-12-2013, 05:28 AM
And watching 'mistakes' is just as valuable as the other processes ;)

08-12-2013, 05:46 AM
In a ideal world, you would only need to select two edges you want to bridge & then loop or expand loop selection & then bridge.

Unfortunately, you'll have to watch your selection order or you'll end up with a huge mess :P

Waves of light
08-12-2013, 05:50 AM
Also, like with other functions, make sure you have clean geometry (no one or two points polys) and only have one layer selected.