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Sekhar
07-30-2013, 09:33 AM
If I apply multishift on a surface, it is (most of the times, but not always) extending the surface at an angle. E.g., see attached screen capture. Could you check to see if it's happening to you as well? Seeing this on both 11.6 and 11.5.1 Win 64 bit.

JoePoe
07-30-2013, 10:02 AM
Change your Shift Type.
Several of the other options will work.... Try Contour.

Sekhar
07-30-2013, 11:12 AM
That's what I did first: tried all types, and what you see here is the result with contour. Did you try?

RudySchneider
07-30-2013, 01:13 PM
I believe there's already a thread about this issue, here (http://forums.newtek.com/showthread.php?136489-Multishift-slides-some-edges-exaggeratedly&highlight=multishift).

Sekhar
07-30-2013, 01:43 PM
I believe there's already a thread about this issue, here (http://forums.newtek.com/showthread.php?136489-Multishift-slides-some-edges-exaggeratedly&highlight=multishift).

Yeah, I did see that video, but it seemed like a different issue to me (going crazy when some surfaces are flattened). I'll go ahead and fog this, just to be sure. Thanks.

JoePoe
07-30-2013, 01:52 PM
That's what I did first: tried all types, and what you see here is the result with contour. Did you try?

Your video clearly shows you using Shift Type = "Average..."
I did try, and Average Point Normal is the only one that yields this result (for me).
All others are "fine".

And as far as Average Point Normal goes..... I believe it is doing what it is supposed to do.
If you look at the shift from Type=Point Normals, the directions make sense considering normal directions.
And Average Point Normals looks to me like it is merely an average of the plain Point Normal move/shift. :thumbsup:


I believe there's already a thread about this issue, here (http://forums.newtek.com/showthread.php?136489-Multishift-slides-some-edges-exaggeratedly&highlight=multishift).

Different issue...... crazy flyaway geometry.

probiner
07-30-2013, 03:54 PM
I subscribe what Joe said.
Tried it and this is expected of Average Point Normal since the bottom vertex normals point in 454/45/45. And the direction is the same to all vertices.
No bug.

Cheers

Sekhar
07-30-2013, 05:13 PM
Your video clearly shows you using Shift Type = "Average..."
I did try, and Average Point Normal is the only one that yields this result (for me).
All others are "fine"..

You're right, I was changing the Inset types by mistake, not Shift types...DUH. False alarm, thanks.