View Full Version : Oculus rift - plug-in / intergration

07-30-2013, 01:16 AM
It's a long time since i have been on the forums and a also long time singe having Lightwave in operation (6.5 i think) i am being drawn back to the production world and am looking at creating asset for use in the Oculus rift environment. A cursory search of the forum and google in general shows zero chatter / info re any work being done in this area.

Seeing the kinect integration has drawn me to consider new purchase or upgrade from 6.5 (if that's even possible) for some interesting projects involving a local night club.

Having had a rift for just on two weeks now i, i think the ability to create and animate 3d objects in the rift would be a huge competitive advantage there are already calls for Maya and Max environments.

All of the tools being forwarded as asset creation tools (in rift) lack the granular control offered by modern 3d modeling tools.

Can any one point me in the right direction to any work being done in this area.

thanks in advance

08-02-2013, 04:22 AM

Can any one point me in the right direction to any work being done in this area.

thanks in advance

Not sure about the Occulus Rift itself, but this development would be very similar to Augmented Reality stuff which I've done for phones and tablets in Unity. I don't know about the rift's capabilities or sdk, but I suspect Unity would be a good tool to playback realtime assets made in Lightwave - and the two play nicely together - so check Unity out. I imagine LW's stereoscopic rendering wouldn't be of use since you need the realtime 3d of a game engine like Unity to achieve the effect with moving your head to look around the VR rift world.

What you are asking is like "how long is a piece of string?" - no definitive answer.

If you are asking if the Rift integrates into LW's Virtual Studio in order to contol LightWave with it, I'd say no - not without a plugin. Though you might get some luck by using the freeware program GlovePie as an intermediary between the rift and LW - I've used it to integrate Nintendo Wii controllers into apps.

If you are asking about workflow using LW & the Rift to make a custom, interactive performance art thing for a club - then that road is less traveled. And if it were me I'd use LW for 3d asset creation (models & animations) and export as fbx and use them in a Unity app written for the Rift. But in a club are people going to line up to have a play with it or would you have 50 people in rifts raving on the dance floor together? ;)

The Occulus Rift seems awesome and style-wise is a sure-fire winner with the ladies ;D


08-02-2013, 06:06 AM
Well... before my thread was deleted by admin because there was too much speculation in it... Jarno (one of the LW developers), said he was working on Rift stuff within LightWave. Now, this doesn't mean it will be coming to LightWave soon, nor means it will arrive at all... but he said he was struggling with the motion support, and that the barrel distortion was simple to get sorted.

I guess we will have to sit tight, and see what appears in the future!

08-05-2013, 09:59 PM
Since ever Lightwave have a virtual reality navigation style in the layout. That was one of the main reason i prefer working in LW.
I've always dreamed about working in a stereoscopic virtual reality environement instead of being in front of a 2d screen. Someday we will be able to work without that *?&%$/* mouse,keyboard,screen,desk and chair. With the ability to touch the model like a sculptor with our two hands... I know i dream.. But is this the main reason we are doing 3d?

08-07-2013, 10:46 AM
I found this video showing at the end a user working in 3ds max with the P5 glove.


I imagine it may be possible to create a new kind of modeler if we can combine the Occulus Rift with the P5 glove for manipulation (right hand) + the Peregrine glove as a keyboard replacement (left hand) + the kinect for scanning the body moves!


09-30-2014, 10:32 AM
Who hooo!!

I want this compatible in the modeler not just layout!



09-30-2014, 11:42 AM
Newtek would be absolutely insane not to do something very cool with occulus/VR. Insane.


Just to add to this, an Occulus LW work environment, (kind of like a virtual tool shed/workshop with a construction bench/platform) would be great. Not exactly like that, but the same principle. Does anyone know what I mean? :)

09-30-2014, 12:35 PM
I know... i imagine that since 20 years now...

09-30-2014, 01:02 PM
Many years after i have imagine working directly in virtual world i had one day, the immense pleasure to watch this beautifull and very inspiring animation.


At the end the credits goes to Lightwave 3D...

09-30-2014, 01:30 PM
The making of.


09-30-2014, 02:14 PM
Sculpting with Oculus DK2:

10-01-2014, 08:05 AM

This guy doesn't need the table in front of him nor the chair ;)

Can we already buy these technologies?

I hope modeler get that way of modeling with these devices!

10-01-2014, 11:26 AM
With a Leap Motion device for Occulus Rift that become very interesting and user friendly.