View Full Version : Water tutorials

07-29-2013, 12:27 PM
Does anybody has any water tutorials like Pouring water into a glass



07-29-2013, 01:10 PM
Try blender, no fluids in Lightwave.

07-29-2013, 01:15 PM
Try blender, no fluids in Lightwave.

Yes you can do fluid like things in Lightwave, here is a simple tut, but there are more and better ones.


07-29-2013, 10:24 PM
As mentioned, native particles and hypervoxels are some of the worst tools for this kind of job inside of lightwave, simply because they have been payed very little attention over the last years.

Liquid pack is a commercial plugin that might help a little, some says it doesnīt do anything out of the ordinary compared to lightwave particles except speed because of the phys x implementation, but from what
ivé seen it seems to behave better anyway.

otherwise, blender liquids to lightwave is one way, thereīs some free tutorials on that and blender is free, but I havenīt tried it..canīt stand blender UI.

One of Lightwaveīs biggest shortcomings of vfx tools today and since long time..Liquids, I hope someone can code up something soon ..INSIDE..of lightwave

real flow to lightwave is the more expensive one, though I think they released a learning edition now.

You could fake the glass water and use surface geometry with morph that rises ..and use simple particles with hypervoxels to pour down in to the glass, then itīs a matter of tweaking the surface
and motion as good as you can.

greg sullivan had a commercial clip with water falling in to a glass and causing some bubbles etc, but I think itīs hard to find that, it was one old siggraph video.


07-29-2013, 10:29 PM
here..cagemanīs tutorials getting blender fluids in to lightwave.

it might be possible to use Houdini and export out mdd files from houdini fluids and import to lightwave within the houdini apprentice software which is free, only usable for your demos, but not to use commercial.
that worked before I can recall, but I donīt know if they changed export options since then, havent tried it with the latest houdini versions.


07-29-2013, 11:03 PM
There are ways, also it depends on what it's for. Super-photorealistic is hard, something Pixarish is doable.

Areyos Alektor
07-30-2013, 02:26 PM
You can use morph for the liquid in the glass and particles / HyperVoxels for the fluid. Look in the old LightWave Content there are interesting examples for the particle part.

Blender is interesting if you want to make splash.

07-30-2013, 02:38 PM
also check this thread >