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Emmanuel
07-28-2013, 03:08 AM
Hi, folks,

my latest attempt at product visualisation :)
Doing game stuff all these years, I had to fight my way back into "higher" LW modeling and shading, so I had to learn how to do liquids and such again. Nodes, too, total beginner with those.
So this took me like 12 hours, and I need to step back from it for a few days to gain a fresh eye.

Waves of light
07-28-2013, 03:55 AM
Hi Emmanuel,

Nice start. What are you using the light the scene? Sometimes to get nice 'product viz' type reflections artists will use high luminous polys as bounce cards. Here's an example from a tutorial over on http://simplylightwave.com/:

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The one thing that caught my eye straight away, is the angle of the fluid. Makes it look like the whole scene is on a steep angle. I don't know if you have intentionally angle the fluid, or this is to do with how your transparency is setup for the bottle texture.

Ricky.

Emmanuel
07-28-2013, 04:59 AM
Hi, Ricky, good tip, thanks, I am using an area light and a HDR image in the Image World !

Emmanuel
07-28-2013, 11:00 AM
Improved version, thanks to Your suggestion and help from my fellow Wavers at rendering.de.

115910

Waves of light
07-28-2013, 11:24 AM
Looks like you're on the right track. Reflections look better and so does the fluid. However, some of your GI setting may not be needed and removing them may reduce your render times. If you are using LW11, then Use Gradients will use the old sampling method for GI and not the new unified sampling method. Here's a breakdown of what each means (albeit for LW 9.6 - but most are relevent):
http://www.except.nl/lightwave/RadiosityGuide96/#panel

silkroadgame
07-28-2013, 09:43 PM
Nice,and I am looking forward to your game stuffs.