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Richard Hebert
07-25-2013, 01:20 AM
Hi everyone,

I noticed that when creating a weight map for Bullet deformations (namely jiggly muscles on a jogger) that everything jiggles the same regardless of weight assignment. 10% weight jiggle the same amount as 100% values. A character can only have one weight map used for a mesh filter. This hinders having various parts jiggle differently. How are you guys approaching this obstacle or am I overlooking something very simple? Thanks for everything over the years...

Richard