View Full Version : Mocap bone adjust - bone issue /joint move

07-24-2013, 03:36 PM

Even though i carefully adjust bones in JimmyRig, i have issues with shoulder bones everytime. They are SO sharp for my little cartoon characters. How can i make that sharp bone a bit go left ..

It is a mocap file from JimmyRig so when i use any joint move etc ... everything is exploding also rest of animation is totally going exploded too..

So accept this question also a general info about how to adjust MOCAP bones in general and still keep the motion...

Thank you in advance!..


07-24-2013, 04:10 PM
Make sure you have a frame (ideally 0) at bind pose... and just move it and rerest... wont affect animation.

07-24-2013, 04:31 PM
will do..thanks rebel...