View Full Version : Hypervoxel & Transpaent Objet Problem need help?

07-24-2013, 08:17 AM
I have a plane with a texture and a transparent map applied to it but when I add a Hypevoxel for added gas cloud look the transparent areas show up. What can I do to fix this? Raytrace Trans is turned on and ray recursion is turned to 8 but still nothing.

07-24-2013, 11:13 AM
Is your refraction index for the plane set to 1.0?

07-24-2013, 11:14 AM

07-24-2013, 11:23 AM
here is a testscene, maybe it helps...

07-24-2013, 11:58 AM
I noticed you were using a volmetric light instead of a Hypervoxel. I need it to appear more like a slightly falttened sphere instead of a perfect sphere thats why I used a hypervoxel to use the Y strech direction. Is there a way to flatten out a volumetric light? Using hypervoxels gives my transparent texture map black areas where it should be transparent.

07-24-2013, 03:51 PM
I actually JUST had this problem as well, I got around it by adding a black and white alpha image matte to the clip map of plane object properties.

07-24-2013, 05:51 PM
you could try and add a previous layer gradient over the image in the transparency channel.


07-24-2013, 05:56 PM
Sorry that won´t work.
clip map gradient perhaps.

or process the image in photoshop and make it a png with transparency perhaps.