View Full Version : 11.6 ...... my first ouchie.....

07-24-2013, 02:26 AM
Ok, I know its a prerelease, so maybe if others see this too, itll help fix this...

Following the quick setup in the addendum for 11.6....

I made a new scene, added a null (spline), then a couple of nulls...made the camera's motion spline controlled...added keyframes for Z at start and end of the timeline...yaay..worked out...so.....

I copied the spline hierarchy, moved it a bit...

added an old starfighter and put it on the spline...

thats where things go wrong....or weird, anyway.

Which ever is selected (camera or ship) moves smoothly along the spline, the other (not selected) is jittery. in the camera view, the ship is jittery, regualrdless of selection.

And no, its not my display...I've rendered previews and an F10 render also..its persistant. You can see the videos i've attached.

Be curious if anyone else sees this same thing.

07-24-2013, 10:21 AM
I think the best place to report that is Fogbugz.
I haven't seen this problem on my side.

07-24-2013, 01:36 PM
Yeah, was hoping to see if anyone else had it before I fogbugz'd it.

07-24-2013, 03:50 PM
I haven't touched 11.6 yet, but I would ask you if the ship
has multiple layers, if so I would check the pivot point
locations for each layer.

Re-read the post. I see you say the camera is jumpy too.
I need to download it.

07-24-2013, 04:48 PM
Yep, single layer object.

07-24-2013, 07:31 PM
That's Weird! But why dont you use the same spline???
you Parent the camera to a Null and move it a bit so it's not centered on the spline.

07-24-2013, 10:56 PM
Was just playing and well, on a seperate spline the path can be different

07-27-2013, 08:13 PM
Tried a similar setup and had no jumps like yours. I tried with different setups, and still nothing.

07-27-2013, 09:29 PM
hmmm...odd. Havent had a chance for a few days to get back to it. Ill try again this weekend.