View Full Version : Lightwave tutorials 2.0

07-20-2013, 04:38 PM
Hey all,
I dont know how you think about it but I think there are way not enough tutorials for lightwave out there. As lightwave is not on digital tutors (and it wont be unless more people sign the survey http://www.digitaltutors.com/dtlabs/?p=8712 ) and barely represented on other sites like gnomonworkshop it is in my opinion quite difficult to learn. If i see sites like http://www.cgwhat.com/ for maya or http://cgcookie.com for blender 3dsmax and modo I ask myself where is such a site for lightwave where you can get some free projects to follow along on video? So i came with the idea why not start a site whith project based tutorials? We could start with small modeling projects like idk a simple character aso. Pls tell me what you think about it. I think this could really change a lot.

07-20-2013, 05:57 PM
Liberty3D has tutorials. There's a lot on YouTube. There's the sticky thread in the Techniques area of the forum. Lewis has a tutorial on building a car.

Having more tutorials is great but they're very time consuming to put together I'm sure.

07-20-2013, 06:41 PM
The main issue is how many people are willing to pay for tutorials.
Many great artists have made awesome Tutorials on LightWave. Many channels on Youtube too.
you can find some Facebook pages that gather some of thes stuff
http://www.facebook.com/pages/LightWave-User-Group-Europe/458302177525276?ref=hl (managed by me)
and http://www.facebook.com/LightwaveAmigos

The only thing missing is tutorials that help you go from nothing to a finalized result.
Most LightWave tuts are feature / tool focused. They just give an image of LightWave that is not so cool and more technical.
I love Greyscale Gorillaz tutorials on C4D because the end result is clean, looks good and really makes you want to learn the technique and the way to achive a good looking end result. I think it's only because of the people making tuts.
Professionals using LightWave and focused as much on the technical side than on the visual end result are too busy to make tuts.

Making tuts doesn't bring enough money for the time spent and requires lots of marketing / time to get a consistant / paying crowd.
Considering the nulber of hobbyists using LightWave, many must ask themselves if it's worth the hardwork. I thnk on a long term it does, but I know far less than those who have made tuts.

07-20-2013, 07:13 PM

07-21-2013, 12:00 AM
Yeaah i know those sites but i mean people could do tutorials where they are not going to edit the video for hours but only load it up as is. Tutorials don tneed to be so perfect as digital tutor ones. i mean why not record your modeling process and tell a little bit what you are doing? This isnt very time consuming and it shows you how to get good results. And such tutorials could be free. Look at this video http://m.youtube.com/watch?v=Be9Rb3kvpSA The guy goes through the process of modeling without stopping the video or editing it afterwards. Thats what iwould really like to see for lightwave. For example people from the speedmodeling contests come up with pretty cool stuff like http://forums.newtek.com/showthread.php?117188-Speed-Modeling-Challenge-109-Speed-Modeling-Challenge-Chair/page3 so why not record the speed modeling and talk a bit while you are modeling and then upload it? I mean it wouldnt take you much time does it?

07-21-2013, 12:26 AM
I would think doing commentary while working would still be disruptive. While I'm working I don't converse with my co-workers at the same time.

Personally I find the tutorials that aren't edited or cleaned up hard to watch because they're often too long or sometimes really boring.

The Speed Challenge idea is good, but considering the idea behind the challenge is to be fast, the participants might find recording or doing commentary actually distracting.

I'm not trying to be a downer. But putting a tutorial together, no matter how small, is still something the provider has to devote time and energy. I've even thought of doing tutorials about unReal and AfterEffects but without a lot of financial incentive, it's just too time consuming to do it for free. There's also only so much free time during ones lifetime.

I encourage people to pose their questions on the forum. It's often quicker and easier to help out that way.

07-21-2013, 12:52 AM
Yeah it can be distracting. But I think it depends on the people. Some might somemight not find it distracting. But i had an idea a few weeks ago which i cant realize because i cant setup a website. Why not create a website which works like this:

If you upload a tutorial you get credits to watch tutorials of other members who uploaded tutorials. If you run out of credits you can buy new tutorials with money or create new tutorials to get new credits. People could also earn money with the tutorials if people buy them (lets say 30% go to the site owner and 70% tothe one who created the tutorial). So there would be a win win situation: :beerchug:
1. loads of lightwave tutorials
2. people can earn money with their tutorials
3. everyone learns from everyone

I think this could really change the lightwave tutorials and make it a software more newbies are ready to learn.:lwicon:

07-21-2013, 02:22 AM
Pls tell me what you think about it

07-21-2013, 02:26 AM
It's an interesting idea. The tutorials would have to have different levels of value. A project based one should be worth more than a simple one. I think there should be a way to authenticate the tutorial. A person shouldn't be able to just post poor quality tutorials so they can earn credits.

One possible flaw in the system is that someone who is relying on tutorials to learn may not be in a position yet to create tutorials to earn credits to watch tutorials.

07-21-2013, 04:17 AM
Yeah i agree that poor quality should be free orless worth then good quality ones. But if people can fix prizes themselves they wont demand too much if they want their tutorials to be sold and earn money. And people who rely on tutorials to learn can buy them or watch some freebies maybe. A bit like on turbosquid.com where you can decide howmuch you want for your stuff.but for the credits givem for uploaded tutorials, I think the administrator(s) should decide how many credits you get for your tutorials. You should get enough to be encouraged to upload more tutorials so you should also get enough credits. What do you think?

07-21-2013, 04:54 AM
Sounds a lot like Simply Lightwave (http://simplylightwave.com/index.html)

Rather than setting up a new site it's probably better to contribute to ones that are already established and need some love.

Ofcourse Liberty 3D and Lightwiki, and 3D Total (http://www.3dtotal.com/index_tutorial_detailed.php?id=948#.UeuveG1vo1A) has a Lightwave section that could do with some more entries.

07-21-2013, 05:17 AM
nice idea!

07-21-2013, 06:41 AM
thx svenart
djwaterman yeah its a bit like simplylightwave.com. For 3d total and simply lightwave I dont know if they would adopt their website but maybe Lightwiki or Liberty3D would be great to implement this into their website.

07-21-2013, 08:32 AM
Nice site about tutorials too http://lw3dtube.wordpress.com/

07-21-2013, 02:15 PM
I wrote something similar into lwiki a few months ago its just not activated "legally its a nightmare surrounded with red tape" , essentially each user has a publisher account they get on screen data for sales, hits & downloads in fact it even shows the geographic location that the user downloaded your content ... $1 = 1 Lwiki credit these credits can be cashed out at any time or used to buy other products in store ... the publisher obv has full control over the content and pricing " in simplistic terms it cuts out the middle man " although lwiki has to make money so there would be a small percentage <%unknown>

07-21-2013, 03:02 PM
nice onlinerender. i wrote to lightwiki in the morning :P but i dont understand what you mean with "legally its a nightmare surrounded with red tape" sry but my english isnt that perfect

07-21-2013, 03:22 PM
Which features of LightWave would you like to see more video tutorials focus on?

Whats happen - nothing.....

07-21-2013, 03:24 PM
nice onlinerender. i wrote to lightwiki in the morning :P but i dont understand what you mean with "legally its a nightmare surrounded with red tape" sry but my english isnt that perfect

yeah I seen this email a few hours ago thanks for getting in contact ... regarding the legal issue.
from the day we restored Lwiki I swore it would 100% legit , this includes Joomla templates, plugins and anything else related to the site which over the last 2 years has cost a few pounds but luckily we have been overwhelmed with generosity of the Lwave community
the fact is we could set it up and bend the rules and let people publish take our cut and run and nobody will be none of the wiser but from a legal stand point selling digital content especially other users assets is more complicated than just uploading a .zip file and using paypal for the transaction also atm Lwiki is a non profit group ... we could generate revenue from advertising but that is another topic for another day ...

we have a few additions coming up for lwiki that ill share later on , just caught up with life atm

07-21-2013, 03:49 PM
Hahaha ok i didnt know you were an administrator of lightwiki :P maybe turbosquod.com could givr some advice with the administration. Yeaah and pls let us know of new changes on lightwiki i m really interested :D

07-21-2013, 04:14 PM
The idea is great but the concept has to push quality tutorials instead of quantity. Like people can rate your tutos and the better your result, the more you get credits.
The flaw in this system is that artists would want / need to convert their credits into real money. It seems hard to find the right balance between people paying (income), credits created from tuts only and artists wnating to get money.
You can end up with far more people to pay than people paying...
The concept is nice but need to be pushed further to sound like a working economical model.

07-21-2013, 04:30 PM
Nono you missunderstood me. You get credits for your tutorials from the admins, they decide how much you get. Credits can only be used to watch videos on te site and cannot be transformed into money. If people who dont upload tutorials want to watch them they need to pay money. The owner of the video then gets for example 70% of the money and the administrator gets 30 % so there wont be the need to pay more then is available.

07-21-2013, 06:32 PM
I still think the big challenge is getting skilled LWavers to put tutorials of quality together. The skilled ones that have a wealth of knowledge are working (I hope) full-time using LW. Getting them to devote time to make a tutorial that may not generate a lot of secondary income may be a hard sell.

What about doing workshops/demos that get recorded? I find it easier to instruct people live versus putting together a script and being conscientious about how fast I'm talking, the pace that I'm working, etc.

Ryan Roye
07-21-2013, 07:21 PM
I still think the big challenge is getting skilled LWavers to put tutorials of quality together. The skilled ones that have a wealth of knowledge are working (I hope) full-time using LW. Getting them to devote time to make a tutorial that may not generate a lot of secondary income may be a hard sell.

Agreed. It is a juggling act... which is why I like the idea of doing more focused and free tutorial content than what I think premium content covers. The fact is that while entertainment/commercial content is far more competitive, it is also far more profitable.

I do my tutorials freely mainly to help those who may wish to collaborate with us and I need to explain workflows to those people. Did you really think I was just a nice guy? :D

07-21-2013, 10:52 PM
I agree with you nickdigital it would be hard to get the best do some tutorials. I dont know about your lw skils but supposing you are working for nickelodeon I think they are far better than mine. If I'd see tutorials covering similar stuff as on cgwhat.com or cgcookie.com i would be more than satisfied. But i do also like the idea of online worshops being recorded and uploaded for free. And chazriker your tutorials are really good and I think they help a lot of people . I'm always just lile WOW when I see your animations ;)

07-21-2013, 11:06 PM
Heh, I think my lw skills are passable. They've been good to me for the last 10+ years.

07-21-2013, 11:13 PM
Haha yeah you are using lightwav for ten years. I'm only on my third year and I only learn in my spare time so there is still a long way to go for me.

07-21-2013, 11:24 PM
Maybe one day I'll get as good as i want too. :P

07-21-2013, 11:46 PM
You'll get there. When in doubt, ask on the forum.

07-22-2013, 12:00 AM
I keep trying :) bit live workshops as you said would really help to improve the learnin process ;)

07-22-2013, 12:05 AM
What area of LightWave are you trying to improve in?

07-22-2013, 12:15 AM
Modeling and nodeeditor/realistic rendering why are you asking? ;)

07-22-2013, 12:49 AM
Well there's already a lot of resources out there. Knowing what you're looking for would help us point you to specifics.

07-22-2013, 02:16 AM
Well ok here is somestuff id like to learn in the near future: car modeling, advanced organic modeling +techniques, realistic renders using the node editor

Waves of light
07-22-2013, 02:44 AM
Car modelling tuts by Lewis is are good. He goes into a lot of detail. He uses a lot of external plugins and shows you why he uses them and where to get them from. Some of them have been replaced/could be replaced by new modeling additions in LW 11.5:

This one is free, but quite old, so some of the advice/method has been superseded by newer plugins or additions to LW 11.5:

This one is paid for, but worth it:

This one by Sean Kennedy is a good starting point for organic modeling:

I've heard great things about RebelHill's nodel tutorials, this link gives you the Foundation chapter, further chapters can be purchased from his site (www.rebelhill.net):

07-22-2013, 04:52 AM
thx wavesoflight this helped me out ;)