View Full Version : Chamber "Calabo"

06-28-2013, 03:31 PM
This is something else i was working on but didn't finish. :D
I had a hard time trying to figure out how to decorate
the details. So maybe we can have a community Calabo
and make it into something that we can all use.

06-28-2013, 08:02 PM
Can we use instances?

http://i465.photobucket.com/albums/rr16/xXswampyXx/Chamber1_zps2df29660.jpg (http://s465.photobucket.com/user/xXswampyXx/media/Chamber1_zps2df29660.jpg.html)

06-29-2013, 05:00 PM
The fighter jet isn't modeled, it just happened to be on the first background sky-photo I grabbed. Thought it was kinda cool though as contrast to the old stones.

07-01-2013, 12:11 PM
Thanks for participating.

I tried instances for the columns once before and it took longer to render.

I'll create a UVmap for this to make it easier to work with.

07-08-2013, 12:08 PM
Haven't finished yet but here are of some of the objects with UV maps

07-10-2013, 05:18 AM
Looks very cool.

Do you have any wireframe renders?

07-10-2013, 01:23 PM
nope, no wire frame renders but you can download the file and see the wires :D

Last time I did a wire frame render i had to take it into Photoshop and comp it.
Is there an easier way to get wire frame renders now?

07-17-2013, 03:26 PM
The polygoncolouring plugin from here: http://www.artssphere.com/plugins/polygoncoloring.php
usually works well for rendering wireframe representations of models.

07-18-2013, 10:04 AM
Ah thanks, I will try this out.
I will try and get the rest of the UVs finished by the end of the weekend.

08-22-2013, 11:40 PM
Finally got the UVs done.

- - - Updated - - -

How do i delete the old file or replace it?

08-22-2013, 11:43 PM
Found it

08-23-2013, 12:21 AM
:foreheads Is it a way I can attach it back to the top of the thread?