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View Full Version : lightwave 11.5 merge triangles?



alkart2003
06-17-2013, 11:16 AM
Can somebody tell me whwere the merge triangles option is? I seen it in an advetisement in the lightwave newsletter fall 2012 issue. Did they add this or not?

nickdigital
06-17-2013, 01:21 PM
Not sure about the native one.

I use this one.
http://www.lwplugindb.com/plugin/mergetrigonsx/

erikals
08-12-2013, 04:16 AM
in LW11.6 it's under Construct / Reduce / Merge Triangles
i'm not sure that it made it into 11.5...

gerry_g
08-12-2013, 05:07 AM
LW11.6's Merge Triangles is faster than the other one

erikals
08-12-2013, 05:23 AM
Nice! http://erikalstad.com/backup/misc.php_files/smile.gif

that's very good when importing meshes with tons of trigons.

Amurrell
08-12-2013, 08:58 AM
They seem to work about the same speed for me, and when using either one of them they have a problem working across 2 or more layers. LW version will work across 2 or more layers as long as there is a selection made, but if not, you will merge the triangles on the first active layer and destroy the meshes on the others. MergeTrigons X is good, but again does not work across multiple layers, which I wish it did recently, while I was reducing polygons on that Hubble telescope file from NASA. Got it done and reduced 1.5mil to just over 500k using remodeling, combining polys and using the MergeTrigonsX plugin.

gerry_g
08-12-2013, 09:47 AM
Maybe it's a Mac thing then cuz M TrigonX is very slow with large selections with the progress bar popping up as soon as you do more than fifty tri's at a time where as the lightwave one is instantaneous even with multiple thousands of tri's selected and yes I'm using both in LW11.6 in 64bit mode

BeeVee
08-13-2013, 03:09 AM
I think that's because MergeTrigonsX for Mac is just an LScript, not a compiled plugin.

B