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View Full Version : Rendering passes from 1 scene . . . . .



Cyberfish_Fred
06-17-2013, 04:27 AM
Is Lightwave 11.5 already able to render different passes from 1 scene?

Like hypervoxels pass, object 1 pass, object 2-10 pass, etc....

Thanks!

Fred

3DGFXStudios
06-17-2013, 05:17 AM
No not out of the box. But you can get Janus for just 99$. However I find it a little complicated to setup it does work great.

BigHache
06-17-2013, 05:37 AM
You might want to have a go at Passport (http://forums.newtek.com/showthread.php?133227-Passport-Renewed-1-0/page5) as well. New tutorial video (http://forums.newtek.com/showthread.php?136023-Tanadrine-Studios-Tutorial-Series-Lightwave-Render-Passes-Blender-Compositing) too.

Cyberfish_Fred
06-17-2013, 06:51 AM
You might want to have a go at Passport (http://forums.newtek.com/showthread.php?133227-Passport-Renewed-1-0/page5) as well. New tutorial video (http://forums.newtek.com/showthread.php?136023-Tanadrine-Studios-Tutorial-Series-Lightwave-Render-Passes-Blender-Compositing) too.

Thanks BigHache!

I found this plugin also this morning but even with the tutorial its not clear for me, for instance the overides...

I have a simple scene, lots of objects and 5 different kind of particles.

How can I split these up? Any idea?

Can you explain me the basic setup?

Thanks man from the land of milk and honey ;-)

Fred

- - - Updated - - -


No not out of the box. But you can get Janus for just 99$. However I find it a little complicated to setup it does work great.

Thanks, did not know this one, will check it out.

Fred

Ryan Roye
06-17-2013, 10:10 AM
Think of passport's overrides as "settings" that you apply to one or more objects for any particular render pass. These settings can apply to an object's surface properties (you can export surface files via the surface editor in layout), object settings, and a few other things.

You should be able to split up the particles by setting up 5 render passes, and having each pass only include 1 particle emitter each. Remember that if your particles are in front of a 3d background, you need to set the alpha of that background to "constant black"... otherwise you won't be able to separate the particles from the background in post production.

Other than that, all I can say is do some simplistic experiments to start off with to familiarize yourself with how passport works. Try making a scene with a cube, cone, and sphere, then use passport to generate 3 separate render passes of each object. Always start simple and work your way up when exploring these things.