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rikka+
06-13-2013, 05:14 AM
Hello all,
i've a base patch of grass animated with a displacement setup.
Now i would like to instance that in a plane and make a sort of "displacement offset" between grass patches (instanced) to put some variation in it but still didn't get a good result.
I've found some threads here where i've read that what i'm trying is not possible, they are old threads (6-8 month), so i would like to know if now there's a way to do it.
Which is the best way? Mdd will work? Any tip to see how the setup would be is very appreciated too.

thank you,
Riccardo

prometheus
06-14-2013, 04:23 PM
Not sure what you intend to do?
the animated displacement ? is that only the grass swaying like wind?

the grass patch itself is fixed on the same place?

if you want to have the patches distributed exactly as you want, you could set the weight to 0% value, and use procedural textures or
load an image map you have made to place grass patches exactly where you want them.
if you have some sort of procedural like ripple to drive the displacement of the grass patch, then the instanced grass patch will be exactly the same.

Or do you mean you would like to have variation in the animation part, that is the displacement going on within the grass patch?

Michael