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View Full Version : Folder tree for maps in scene



gcbotas
06-07-2013, 11:55 AM
A way to order your maps for texturing like a folder tree or something like that. It 's really painful to find in the drop down menu a map when you have a huge number of them in your scene.

3DGFXStudios
06-07-2013, 01:08 PM
Good idea! what also would be handy is some kind of group function so you can see which image belongs to what object.

Pavlov
06-09-2013, 07:19 PM
+1
I also asked to have a function which tells where each map is used.

Paolo