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adrian
06-05-2013, 03:03 AM
Hi, I want to create an old wooden sign that has some letters engraved in it. The first idea that came to mind would be to create the text using the text tool and then boolean out the shapes in the underlying object. However the letters also must have soft edges to them, and using the boolean tool gives sharp edges.

Any ideas how to effectively create this in 11.5?

OnlineRender
06-05-2013, 03:08 AM
hmmm could maybe use heat shrink ?


edit dont think that will work actually

Reco
06-05-2013, 03:27 AM
Hi

Good SubD text tutorials in the book from William. Link below.
http://www.amazon.co.uk/Digital-Modeling-William-Vaughan/dp/0321700899/ref=pd_sim_b_1


Reco

bazsa73
06-05-2013, 04:44 AM
You can try displacement. If you set the polycount high it will be smooth, if the texture is somewhat blurred. Make a 16 bit image, draw text and blur it slightly.

geo_n
06-05-2013, 04:44 AM
If you have 3dcoat its super easy to boolean text then have it autoretopo.

JonW
06-05-2013, 06:27 AM
I would make the text a bit fatter then boolean subtract. I have LWcad, then I would run a profile with an internal (bottom) & external (top edge) curve around the side of the negative letter. Or do it the other way round, thinner letter, add profile to letter, then boolean subtract letter with curves. A bit tedious!

SBowie
06-05-2013, 07:25 AM
Stencil, then successive negative bevels?

jboudreau
06-05-2013, 08:18 AM
Hi, I want to create an old wooden sign that has some letters engraved in it. The first idea that came to mind would be to create the text using the text tool and then boolean out the shapes in the underlying object. However the letters also must have soft edges to them, and using the boolean tool gives sharp edges.

Any ideas how to effectively create this in 11.5?


Hi I did this on a project in the past by booleaning out the text and using rounder on the internal edges of the booleaned text

114738

114739

114740

Hope this helps

Thanks,
Jason

adrian
06-05-2013, 08:24 AM
Thanks for all the replies. I'll give Jason's method a go as that's exactly what I'm trying to achieve and I don't own 3d Coat and it's years since I used my version of LWCAD. I forgot about the stencil tool :-)

erikals
06-05-2013, 09:58 AM
several ways to go about it, here are some >

http://www.youtube.com/watch?v=uiVnZeo8ndg
http://www.youtube.com/watch?v=7tGzdkaxzQE
http://www.youtube.com/watch?v=YOI1o8GWHkY
http://www.youtube.com/watch?v=4gkbwO4mvmU

BeeVee
06-05-2013, 10:19 AM
If you have 11.5 you can use Chamfer on the edge, or Edit Edges to create a bevel.

B

OnlineRender
06-05-2013, 11:53 AM
I tested it eairler on jboudreau is pretty much spot , subtract the text from the plane ... but I used chamfer on the selected edges worked cool ...either that or cheat and use a bump map with blur on the negative

adrian
06-06-2013, 03:47 AM
Unfortunately it's not working for me. I boolean out the text, go into edge mode, select the outside edges of the letter and then I get the error message "A selected point is not inside the surface of the selected polygons (L138)..." - doesn't matter what I select, ie the edges, the polygons I'll get the same message. The modeller hangs.

At least stencil and negative booleans works though :-)

jboudreau
06-06-2013, 08:05 AM
Unfortunately it's not working for me. I boolean out the text, go into edge mode, select the outside edges of the letter and then I get the error message "A selected point is not inside the surface of the selected polygons (L138)..." - doesn't matter what I select, ie the edges, the polygons I'll get the same message. The modeller hangs.

At least stencil and negative booleans works though :-)

Hi Adrian

The reason you are getting an error is because you need to do the following

Step 1

Boolean out the text completely through your object

Step 2

Once you Boolean out the text make sure you merge this will delete all kinds of extra points which are causing the error

Step 3

After you merge you should be able to select the inside edges of the text and then use rounder, press n on the keyboard to have more control over the rounded edge

TIP, make sure you don't have any edges in the corners of your lettering or the rounded edge will pinch in the corners. To fix this you have to re slice your text along the straight edge and use the connect tool to create a new edge from one letter to the next. Use Shift Z to merge polygons this will get rid of the edge that is in the corner of your text and now use the new edge you just created. If this doesn't make sence let me know and I will create a tutorial or video explaining how you do this.

Hope this helps

Thanks
Jason

adrian
06-06-2013, 10:58 AM
Ah, thanks Jason, I will give this a go :-)