View Full Version : LWSN vs Layout GI problem

05-30-2013, 06:56 AM
Hi all!
I have scene with MC interpolated GI. This scene contain enviroment (baked sky tracer image) and self-luminosity objects. Luminous of this objects is animated through texture (image sequence). I'm was bake GI to cache in scene range 1-307 frames with bake step 2. If i render this scene in layout - everything is ok.
If i send this scene on my render farm (range 1-307, packet size 2) then i get perfect even frames images, but odd frames contain only GI from enviroment without GI from self luminous objects :stumped:
This lwsn problem or am I doing something wrong?

PS: Luminous objects populated in scene over Instancer.