View Full Version : Importing FBX from Maya, Objects out of place

05-23-2013, 11:28 AM
I'm having a lot of issues trying to import a scene from maya.
I export it in FBX format, then upon import to lightwave, many objects are out of place.
I can't figure out what's causing this and how to fix it.
If anyone knows please help. Thanks!

05-23-2013, 10:07 PM
Nevermind. I found a solution. Apparently combining all objects in one mesh solves the problem. Not ideal for many cases, but it works for my project.