View Full Version : 3d boot video

05-23-2013, 10:57 AM
Hey guys. This is a video I just finished up here at work. All 3d. Client wanted to show the features of this new boot so we fly around it and take it apart. Comments welcome.



05-23-2013, 11:02 AM
Great job!

05-23-2013, 02:16 PM
Absolutely (expletive) Brilliant!

Nice composition, great renders and it makes me appreciate more, the tool that is LW.


My bad:
Thanks for showing us your exceptional work in LW. Don't go telling folks what you used... secret weapon and all...

05-23-2013, 02:19 PM
Superb quality! Such smooth renders.

05-23-2013, 04:30 PM
Excellent stuff and what's important is to see that someone like boot manufacturer is going for 3d commercials, more stuff in 3d mean good for all of us :).

05-23-2013, 09:05 PM
Well done job!

05-23-2013, 09:19 PM
Thanks guys. Yeah its cool that the client is open to 3d animation. At the end of the day they just want a cool video that says what they need to say, 3d just happens to be the best way to do it.

05-23-2013, 09:41 PM
I'd believe it was real if I wasn't in the 3D industry, great job.

05-23-2013, 10:28 PM
Yea,definitely good job,both your model and textures are awesome.Looking forward more!

05-24-2013, 12:12 AM
Great work! I can almost get the smell of a new boot :thumbsup:

05-24-2013, 12:33 AM
wow, awesome work...

05-24-2013, 02:14 AM
Gallery, gallery, submit to gallery.

05-24-2013, 06:34 AM
Amazing! as always...

05-24-2013, 07:36 AM
very, very professional, Jason. Amazing details. Congratulations.

05-24-2013, 07:41 AM
Great job, like to know how it was made and texturing if you could go into it further.. Thx

Ryan Roye
05-24-2013, 03:16 PM
It's all aboot quality.


05-24-2013, 07:09 PM
Nice use of photo texturing!

- - - Updated - - -

Nice use of photo texturing!

05-25-2013, 07:16 PM
A+ work!

05-25-2013, 09:02 PM
Hey, I take a 9 and a half, you think you can get me a deal?

That was a great video. Congrats...

PS. No, really... can you get me a... never mind... ;-)

05-27-2013, 10:37 PM
Thanks guys. I will try to get some wires up soon as well as some details on the surfacing.

05-28-2013, 01:20 AM
great job as always otacon! my hat down to you dear sir! :)

05-28-2013, 02:04 AM
Excellent! Congratulations.

05-28-2013, 05:27 AM
Sweet stuff http://erikalstad.com/backup/misc.php_files/smile.gif

not trying to knock LightWave down, but this one would've been cool to see rendered with Octane.


(did you scan the leather?)

05-28-2013, 09:23 AM
Here's some wires and a photo of the actual boot. Also the leather maps i used.

The leather surface was made up of a couple of image maps and procedurals mixed together. I basically used black and white bump map images and played with the blending modes in the color channel to get the subtle color variations. Leather is all about the specularity so the lighting really affects how it looks. Most the surfaces are fairly simple. I used a stock bump image map for the rubber surfaces as well as mixing in procedurals.

The light setup consists of 3 area lights with inverse squared falloff and background radiosity. The frames rendered pretty quick, under 5 min per frame at the longest. The background radiosity helped fill in some light without making things too bright and keeping the render times decent. I find that using background radiosity instead of monte carlo or final gather works good when you have floating objects such as this where there is not a lot of secondary light bouncing. Also, animated radiosity never worked right in LW 10, so I don't know if they fixed it for 11. I rendered to floating point tiff's and adjusted exposure in After Effects.

The middle of the video is one continuous camera path that took some time to setup. I targeted the camera to to a null to control the rotation so I could get smoother movement. I also had the boot parented to a null so I could rotate it around on its own rather than moving the camera too much. That helps keep the paths smooth. When I had everything setup the way I wanted, I changed the frame rate to 48fps and rendered everything at that speed. That way I could import the frames to After Effects and time warp them to get the speed ramps. I've never done speed ramping before, but I couldn't figure out an easy way to do it from within LW. This way is easy to do, but means you have to render out double the amount of frames since the final video is 24fps. Also it means motion blur is not going to be as noticeable on the parts that are sped up.

05-29-2013, 09:01 AM
Excellent stuff. The texturing is top notch, and the flow of the spot really works with the simple item-focus approach you took.

Well done.


05-29-2013, 01:32 PM
all good renders seem to use area lights, possibly together with a HDR background :]
(or even better, flat planes with a picture of a HDR studio light)

Nicolas Jordan
05-31-2013, 07:02 AM
Very nice work! Everything has a nice soft clean look to it. I'm curious what kind of AA settings you had in 11.5 in order to get that nice clean look and keep the render time decent?

Waves of light
05-31-2013, 08:29 AM
Very nice. Good lighting, great texturing and nice flow to the video. Love the 'Zero dragging your *** at work'.

05-31-2013, 08:48 AM
Thanks. I love using area lights. They are the best lights in lw. AA settings were:

min 14
max 42
adaptive sampling on
threshold .01
oversample .18

Nicolas Jordan
05-31-2013, 09:36 AM
Thanks. I love using area lights. They are the best lights in lw. AA settings were:

min 14
max 42
adaptive sampling on
threshold .01
oversample .18

Thanks for posting your settings. It's always interesting and helpful to see the settings used on various projects and compare them to what I would normally use.

05-31-2013, 10:14 AM
Wonderful work ! Congratulations !

06-01-2013, 03:52 AM
Gorgeous work as always! Something to aspire too!

09-10-2013, 01:20 PM
Wow, I hadn't logged into this forum or any other in a while, was poking around and saw a familiar name from years past.

Amazing work as always!

09-10-2013, 03:16 PM
Thanks. I'm currently working on two more 3d boot videos similar to this one. Will post when they are done.

09-11-2013, 01:48 AM
Jason, you have a lot of really wonderful renders on your website (especially the arch-viz stuff), have you looked at submitting some more of these to the LW gallery? Even the old stuff.

10-05-2013, 10:28 AM
Hey Otacon, How did you do the radial gradient for the renders? Is that using iridescence with the real lens camera?

10-05-2013, 12:37 PM
The gradient background is an image I created in photoshop and used it as a background image in lw.