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View Full Version : Skin Deformation with Contact Modeling



erikals
05-18-2013, 12:40 PM
looks good, cgtalk discussion > http://forums.cgsociety.org/showthread.php?f=59&t=1107421
paper for NT > http://irit.fr/~Rodolphe.Vaillant/?e=31


http://vimeo.com/65966757

jwiede
05-18-2013, 01:47 PM
Those results look very realistic, and the method seems quite fast. It relies heavily on DQ-based deformation infrastructure, though, which might be a problem w.r.t. integrating it into LW's joint deformation architecture. Still, would be nice to see LW's joints able to produce deformations that realistic with miminal corrective work needed.