PDA

View Full Version : How do I create bird feathers in Lightwave 11.5



tonyhall007
05-18-2013, 04:34 AM
Hi everyone
Does anyone know of any good tutorials on how to create bird feathers in Lightwave 11.5, or what might be the best approach.

daforum
05-18-2013, 04:45 AM
I looked on YouTube and found these. They weren't done in LW 11.5 but they might be a good starting point:
http://www.youtube.com/watch?v=t9Y_i8dfQqE

http://www.youtube.com/watch?v=gOJG9L5S27I

Hope they help :)

prometheus
05-18-2013, 06:12 AM
also check this, more of brushing combing fiberfx on main body of a bird, by Khalid Muharraqi.
He does great bird stuff, I think thou that the main feathers are modeled, or maybe he used fiberfx to create the main feathers but the end results in
fiberfx in modeler has the output to polygons.

http://www.youtube.com/watch?v=J4AwtN1EK9E
Final output...
http://www.youtube.com/watch?v=CaoypChuU1U&feature=endscreen&NR=1

some other stuff...
http://www.youtube.com/user/lightwavevideos/videos

tonyhall007
05-18-2013, 10:38 AM
Cheers guys, I'll give them a go.

chikega
05-18-2013, 11:56 AM
You may also want to consider the plugin Random Cloner to place the bird feathers.

http://www.polas.net/plugins/cloner.php

114404

114405

jwiede
05-18-2013, 01:59 PM
You may also want to consider the plugin Random Cloner to place the bird feathers.

http://www.polas.net/plugins/cloner.php

114404

114405
Nicely detailed cock, is it yours or Polas'?
:devil:
Sorry, couldn't resist.

Greenlaw
05-18-2013, 04:26 PM
Years ago we made a rooster that acted like a monkey for a Banana Corn Flakes commercial. We modeled the feathers (simply polys with clip maps) and layed them down very carefully using Random Cloner. We found that if we created a morph target before laying down the feathers, we could control 'ruffling' animation in Morph Mixer. This was way, way back in LightWave 9.x days.

Re: FiberFX, I think the instancing system was removed from FiberFX recently in favor of Instancer. I could be wrong though--check the docs to be sure. Of course, you might be able to use Instancer but, off the top of my head, I'm not sure how to make the feathers flow properly this way.

If you have 11.5, you might also consider using the new Place Mesh tool in Modeler. I haven't used Place Mesh quite this way yet but this approach might be easier than using Random Cloner.

G.

chikega
05-19-2013, 06:29 PM
You may also want to consider the plugin Random Cloner to place the bird feathers.

http://www.polas.net/plugins/cloner.php

114404

114405


Hehe ... It's actually Radoslaw Nowakowski's cock, LOL :-)

Emmanuel
04-28-2014, 03:38 AM
It would be nice if Place Mesh ha an option to change the density of the population, so I could populate each poly with more than one clone :/

prometheus
04-28-2014, 10:45 AM
It would be nice if Place Mesh ha an option to change the density of the population, so I could populate each poly with more than one clone :/

maybe try that in layout with native instancing, then there´s a script to save/replace the instances with mesh, and you can also save out all as one object with fbx...so native instances not sure if it is a smooth workflow though.


the some other ways might be to actually use just fiberfx in modeler and apply the "poly"feathers there....or use fiberfx in layout and use polygonize command to convert fiberfx to polygons....two very different ways.
Depends on if you aim for poly feathers only or a mix or just fiberfx in layout?

Michael