View Full Version : Any Worley Acid equivalents in LW 11.5?

05-17-2013, 05:46 PM
I remember Prem used to have something similar a long time ago. I tried using DP's Marker Pen but it only seems to work on flat planes. Any other suggestions out there?

Blender has this feature built in ... it's called Mesh Paint. It's to give an idea for those who are rather new to Lightave the possibilities.


05-18-2013, 12:02 AM
...I tried using DP's Marker Pen but it only seems to work on flat planes...

No, 'drawing' follows a 3D path, so it is 3D,
the main challenge is to stick the referenced motion path to object surface,
the new Heat Shrink tool and a PathToMotion exporter in Modeler
should do the trick.


05-18-2013, 04:48 AM
it won't make a wetmap afaik, but other than that, Marker Pen should work fine...


05-18-2013, 08:35 AM
Merci mille fois, Denis and thank you Erikals for the link. I'll experiment with the sample scenes. I'm need to create animations of how teeth come together and where they touch and slide needs to leave marks.

05-22-2013, 10:45 AM
OK, I was able to use the shrink wrap tool. But I had to increase the resolution of the mesh, since the vertices on the spline is constrained to the closest vertices on the object. I also used Curve to Motion (I guess they switched the name) and Load motion file in Layout. I'm using Sigma 2 material for my tooth shader. But it seems that the Marker Pen cannot be applied on top of the Sigma 2 shader. Is there anyway, to have the Background be an Alpha allowing the Sigma shader to show through?

05-22-2013, 11:04 AM
I figured it out. I plugged MarkerPen Color channel into the Sigma2's Surface Color channel. But the result was a bit faded and blurred. So, I experimented and plugged the Color channel into the Scattered color channel as well and it turned out nice.


If this didn't happen to work out, then I could have turned to post.

I would love if we had this level of options in Lightwave though (hint, hint):