View Full Version : UV Cylinder Mapping

05-16-2013, 03:56 AM
Trying to UV map a wire Mesh around the outside of a cylinder, and at the "Y" centerline the mesh doesn't quite lineup. It's slightly thicker. If I try to stretch it it either to thick or to thin. How can I fix this?

05-16-2013, 04:04 AM
Is it because when you try to stretch, it wants to jump to "either this or that" values, if so try using the numeric input field and type in small incremental values. I'm not sure if this is a solution but something to try.

05-16-2013, 04:48 AM
hi, check >