PDA

View Full Version : Human Realism in Lightwave



Digital Hermit
05-12-2013, 05:54 PM
I have been looking for processes and/or settings on creating realism for the human face & body in Lightwave. (Not so much on modeling, although that would be great as well!) Mainly focusing on aesthetics. I am hoping this thread could be a good start for resources where one can find techniques that people use. Or at least a have a dialog on troubleshooting process' to achieve that goal.

On a selfish note, I am looking for some node settings/process for creating realistic looking teeth. I have been trying UV map and SSS combinations to no avail. Anyone have a way of achieving that look?

Looking forward to hearing and seeing your stuff!

Best,

Surrealist.
05-12-2013, 09:00 PM
Probably a good idea to also determine if this is for animation or portraits. And also a good idea to narrow down what context you are talking about in general. This is a huge subject.

stiff paper
05-13-2013, 01:50 AM
http://www.ten24.info/?page_id=445
http://www.3dscanstore.com/index.php/default/3d-models.html

Ten24 also used to do a commercial LW tutorial called "Photorealistic Male" that went along with the photorealistic male model they're still selling. I see the tutorial has gone now. I think it was LW9.6 and used FPrime, so maybe that's why they've withdrawn it.

Netvudu
05-13-2013, 11:37 AM
yeah. Though I must say, most of the modelling part of Ten24īs tutorial is now better done on Zbrush using a similar method with Spotlight and the transpose tool.
But the tutorial remains pretty valid for the rest of it.

chikega
05-13-2013, 11:56 AM
Ten24 appears to be slowly converting to modo.

http://www.ten24.info/?p=965


As far as teeth shaders, I've been testing the Skin shader for teeth and so far it's working out fairly well. :)

MSherak
05-13-2013, 12:16 PM
Ten24 appears to be slowly converting to modo.

http://www.ten24.info/?p=965


As far as teeth shaders, I've been testing the Skin shader for teeth and so far it's working out fairly well. :)

And they will soon learn that shadertree is a nightmare. ;)

chikega
05-13-2013, 03:11 PM
I've been using Modo since 101 and I've never really cared for the ShaderTree either. I'd much rather use Nodes any day. But it seems Ten24 has a tutorial on shading in Modo:

http://www.ten24.info/?p=1002

But I'd have to agree with someone else, that the image scan is 90% of what makes that head so realistic. 10% is from the skin shader with SSS.

Digital Hermit
05-13-2013, 04:16 PM
Ten24 appears to be slowly converting to modo.

http://www.ten24.info/?p=965


As far as teeth shaders, I've been testing the Skin shader for teeth and so far it's working out fairly well. :)


I was trying the skin material node as well. The problem I had was... no matter how much I increased the secularity of the skin node it did not give it a "wet" or at least a polished look.