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shelby
11-09-2003, 01:31 PM
This is my latest creation.

Any comments or suggestions would be greatly appreciated.

Jure
11-09-2003, 03:40 PM
Looks nice.
Maybe you should bring up the specularity and diffuse a bit so it you don't loose so much details in dark parts. See this pic for reference http://www.thebrick.com/Assets/ProductImages/42FB9B4A-0F03-48A1-AD90-C12A60052113.jpg

Kuzey
11-09-2003, 04:20 PM
Cool....I love the style.

Kuzey

shelby
11-10-2003, 10:14 AM
Improved Specularity

hrgiger
11-10-2003, 10:23 AM
I actually liked the specularity more in the first one. More doesn't always mean better.
I like the couch though, it looks like it's something Morpheus would sit on in the construct of the matrix.

shelby
11-10-2003, 10:31 AM
hrgiger,

I'm not sure which one I like better. I might try it again and split the difference.

Thanks for the comment.

wacom
11-10-2003, 11:15 AM
I'd try, if you already have not, to control your specularity with a gradient. Maybe limit it to a very small bump map controled by a light inciedent angle...

Regardless- I think the design is great.

diablo1000000
11-12-2003, 05:34 AM
Nice design! The look & feel of the couch is great.

In the context of a scene (living room or wherever) with some warm lighting this couch would be great!

T x

rufusdog
11-25-2003, 12:09 PM
I like the basic concept. Is there a bump map in the leather? It needs some grain or more character and flaws such as patched parts or darker areas or some worn and lighter areas. Frankly it looks too perfect. If adjustments are made show us!

good luck!

rufusdog
11-25-2003, 12:12 PM
One last thing, color the buttons differently from the leather body. I like the second specular pic better.

roguenroll
12-04-2003, 01:29 PM
What IS real? ( Morpheaus)

Looks good, reminds of the white room with the furniture in the Matrix.

R