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Mbauer
05-07-2013, 07:17 AM
So I'd like to do an animation similar to this:

http://www.istockphoto.com/stock-video-17360125-building-a-room.php?st=976e595

Where an object(s) gets built by a bunch of tiles flipping around to form the said object(s). However, seeing as how I am an amateur, the only way I can think of to do it would be to break each object down into a bunch of separate objects in order to make the tiles, and then animate each tile flip individually. That seems like a staggering amount of work, since breaking the object down into a bunch of tiles would mean each tile has it's own origin point and so I'd have to essentially "rebuild" the object in Layout, which would not be fun. So I was wondering if any of you might know a faster/easier way to accomplish this effect that I'm not thinking of.

Thanks!

Using Lightwave 10 btw

OnlineRender
05-07-2013, 09:28 AM
COPY AND PASTE FROM http://www.liberty3d.com/store/training/lightwave/?product_page=2


Mechanical Displays in LightWave 11 [dwb]
Mechanical displays use moving parts to display an image. In the case of this project, the image is made by the tilting of little wooden tiles. This set of videos covers building this project from the ground up including modeling, texturing (both basic and Node-Based), instancing, and using an image sequence to animate the instances. This is not an in-depth study of any one area/tool in LightWave and little time is spent covering features and options that are not actually used in this project.

TRT: 4 hours 20 minutes
UPDATE: This product now includes a free bonus tutorial: Mechanical Displays: Morph, which shows how to set up and animate a morph-based mechanical display that will work LightWave 9 and up.



http://youtu.be/IVXEHkpbbN4

Mbauer
05-07-2013, 11:56 AM
Looks really neat but not entirely sure if that's what I'm looking for. I wish they had more info/examples on the product. Like do the tiles build an object or just an image/texture? I'm looking for something that builds up to an actual 3D object. Is that what the "update" is saying it does?

tcoursey
05-07-2013, 12:58 PM
So I'd like to do an animation similar to this:

http://www.istockphoto.com/stock-video-17360125-building-a-room.php?st=976e595

Where an object(s) gets built by a bunch of tiles flipping around to form the said object(s). However, seeing as how I am an amateur, the only way I can think of to do it would be to break each object down into a bunch of separate objects in order to make the tiles, and then animate each tile flip individually. That seems like a staggering amount of work, since breaking the object down into a bunch of tiles would mean each tile has it's own origin point and so I'd have to essentially "rebuild" the object in Layout, which would not be fun. So I was wondering if any of you might know a faster/easier way to accomplish this effect that I'm not thinking of.

Thanks!

Using Lightwave 10 btw

I'm almost positive there must be a plugin or technique in 3D Studio Max that helps with that. Here is a project we did at our company similar. There is not as much of the flipping, but we used DPon'ts animated boolean and some other key frame techniques. It has a build on affect in some ways.

http://vimeo.com/41175848

JoePoe
05-07-2013, 01:25 PM
Don't know if it was eventually boiled down into an answer, but this very effect was discussed not too long ago...

http://forums.newtek.com/showthread.php?134602-Unfolding-effect

Mbauer
05-08-2013, 06:33 AM
Yeah that is a similar effect, same principles could probably be applied. They are talking more of a fold-up effect where as I'm talking more of a particle style reveal, but it gives me a good starting point. Thanks for pointing me towards it

dwburman
05-08-2013, 03:12 PM
Thanks for the plug, OnlineRender. :)


Looks really neat but not entirely sure if that's what I'm looking for. I wish they had more info/examples on the product. Like do the tiles build an object or just an image/texture? I'm looking for something that builds up to an actual 3D object. Is that what the "update" is saying it does?

The "Update" just shows another way of doing this type of set up without using instances.

In the case of your example, you could possibly use instances for part of it provided the parts you're flipping in are the same or similar. For instances, you could make a simple subdivided object where all of the polys were about the same size and instance the panels/blocks on the polys. I guess you could animate the rotation of the instances using a texture to flip them into place and possibly scale them from 0% to 100% size to make them materialize at the right time.

In your first post you mentioned breaking the object into pieces and needing to reassemble in Layout because each piece would have it's own origin or something. You can, in fact, have your pieces located where they need to be in Modeler and just place (or center) each object/layer's pivot point ( the tools are in the 'Layers' tab) where ever you need it to be. It should load into Layout in the correct position.

You could also attempt this with DP_Kit's Part Move. You could leave your pieces all in the same layer and part move can move each piece as if it were an independent object with its own pivot point. http://dpont.pagesperso-orange.fr/main_en.htm

XswampyX
05-08-2013, 03:16 PM
Here's a breakdown of this sort of effect for some headphone I found on Youtube. It might help, but it looks like just plain old hard work. :D


http://www.youtube.com/watch?v=TGb7o1kUfVI

Pretty darn cool!

dwburman
05-10-2013, 12:04 AM
Nice find, XswampyX!