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View Full Version : My DemoReel ... Weta Call me!



OnlineRender
04-23-2013, 01:38 AM
http://youtu.be/zY-sLUqbEJIThanks for watching

luciano
04-23-2013, 01:49 AM
lol

akaracquel
04-23-2013, 01:51 AM
LMFAO! Walk cycle FTW :D :thumbsup:

OnlineRender
04-23-2013, 02:16 AM
LMFAO! Walk cycle FTW :D :thumbsup:

I feel the timing is a little off

JBT27
04-23-2013, 02:55 AM
I feel the timing is a little off

The timing is perfect!

Julian.

OnlineRender
04-23-2013, 03:19 AM
sorry forgot to add the breakdowns

http://www.lightwiki.net/images/banners/screen1.png
http://www.lightwiki.net/images/banners/screen2.png

meshpig
04-23-2013, 03:35 AM
F**king amazing :)

50one
04-23-2013, 04:15 AM
Really good, since the very beginning I knew it was your work:)

This should be in The gallery...NOT:)

3DGFXStudios
04-23-2013, 04:25 AM
HAHAHAHA That was so lame that it was freaking funny :D:D

Mastoy
04-23-2013, 04:28 AM
The bullet dynamics are awesome ! :D

djwaterman
04-23-2013, 05:32 AM
My favorite was (spoilers ahead) when the bullet hit the glass and fell down, then the glass broke later.

dsol
04-23-2013, 06:36 AM
Glorious!

OnlineRender
04-23-2013, 08:45 AM
My favorite was (spoilers ahead) when the bullet hit the glass and fell down, then the glass broke later.

I showed that to someone when it was out of context and they where like ... "THAT SUCKS" I was like Perfect :)

Dodgy
04-23-2013, 10:49 AM
Awesome stuff!

jwiede
04-23-2013, 11:22 AM
You forgot the "instanced" lawn where all the blades of grass are all exactly the same in a perfect grid (with lots of moire for extra "excellence"), and the "flocking" demonstration where they all form into an array (or a point) and fly around that way. Plus maybe fluid where it all falls out of the pour point in one big non-SBD lump (or perhaps like pouring legos). :devil:

prometheus
04-23-2013, 11:28 AM
Haha..thatīs awesome..thanks for the laugh off the day.

Michael

chikega
04-23-2013, 11:49 AM
Lol! :d

VonBon
04-23-2013, 05:48 PM
:lol: you crazy

ary3d
04-23-2013, 07:48 PM
unity game!!!! hahah very good

shrox
04-23-2013, 07:53 PM
So, did they call?

OnlineRender
04-24-2013, 01:39 AM
So, did they call?

NO sadly not, perhaps the reel is just to good for them...

MarcusM
04-24-2013, 02:13 AM
Please make one more demoreeel! :)

Lewis
04-24-2013, 02:22 AM
Hehehe, excellent stuff :).

hrgiger
04-24-2013, 02:44 AM
Man, I used to be this good.

oliversimonnet
04-24-2013, 03:11 AM
Best demo reel i have seen in a long time!
I love the "Bad" animation effect you have going on! ;)

50one
04-24-2013, 03:43 AM
NO sadly not, perhaps the reel is just to good for them...


Don't want to be rude and point the obvious.......but how they're going to call if there's no tel number in that reel??:rolleyes:

OnlineRender
04-24-2013, 12:39 PM
Don't want to be rude and point the obvious.......but how they're going to call if there's no tel number in that reel??:rolleyes:
ehhhhhhh

khan973
04-24-2013, 12:41 PM
Excellence gathered in one reel!

bobakabob
04-24-2013, 03:01 PM
Can we have a walk cycle tutorial???

allabulle
04-24-2013, 06:12 PM
So funny. Thanks for that. :)

Edit: All LightWave?! Wow. That'll teach them.

safetyman
04-25-2013, 06:40 AM
Weta won't call -- you're over qualified. Epic.

OnlineRender
04-25-2013, 09:41 AM
Weta won't call -- you're over qualified. Epic.
Damn maybe I need to simplify it...

Surrealist.
04-25-2013, 10:02 AM
lol

I needed a good laugh about right now.

Thanks!

art
04-25-2013, 11:06 AM
I don't think the bullet example is realistic enough. The projectile should split the glass in half and not into pieces like it does now.

OnlineRender
04-25-2013, 11:31 AM
I don't think the bullet example is realistic enough. The projectile should split the glass in half and not into pieces like it does now.

I thought the bullet part was the most realistic out of the whole animation , in fact too realistic considering! do you mean actually physically half the glass in 2 pieces ? that would have been funnier

bazsa73
04-25-2013, 11:50 AM
Weta will find you, they have found Alan Lee too for LOTR and he didn't even had email or a mobile phone.

art
04-25-2013, 11:55 AM
I thought the bullet part was the most realistic out of the whole animation , in fact too realistic considering! do you mean actually physically half the glass in 2 pieces ? that would have been funnier

Yes, I think that would match the quality of the whole reel. I'm sure Weta would love to see some high quality jitter on the ground at the end of the simulation.

hrgiger
04-25-2013, 12:10 PM
I think it would have been better to have the bullet shatter while the glass reacted like a softbody.

shrox
04-25-2013, 12:34 PM
There was a bullet? I was so fascinated by the Rembrandt like moodiness.

allabulle
04-25-2013, 04:41 PM
The Breakdowns were so informative too. A nice glimpse of the workflow of a genius.

Thanks again! That was so funny.

bazsa73
04-26-2013, 01:00 AM
and the beginning: this summer... lol

PhotoTekArtWork
04-26-2013, 01:09 AM
Lol

sami
04-26-2013, 06:29 AM
awesome work! :bowdown:

This definitely needs a sequel. But with green screen & motion tracking.

OnlineRender
04-26-2013, 11:18 AM
awesome work! :bowdown:

This definitely needs a sequel. But with green screen & motion tracking.

I am on it ... trying to animate something funny is more difficult than I originally thought , animating badly is easy and comes naturally (",) I started doing some R&D last night

TheDynamo
04-26-2013, 03:54 PM
I am on it ... trying to animate something funny is more difficult than I originally thought , animating badly is easy and comes naturally (",) I started doing some R&D last night

For inspiration you're halfway there. All you need to do is put every Video Copilot tutorial on there in sequence to a 9 minute techno song remix of Call me Maybe. Unfortunately I've seen similar folks claiming pro work :/

-Rob

Surrealist.
04-28-2013, 07:29 AM
On the bullet thing. I actually did not expect anything to happen. I laughed out loud when the ball stopped at the glass and stuck. Would have been funnier perhaps if the glass did something completely unnatural like flew straight up in the air, and then came down and just kept bouncing all over like a jumping bean.

But anyway, I think you have created a genre. Maybe it would make a good challenge, see who can come up with the funniest "Killer Reel". Though your first one would be a tough act to follow.

Surrealist.
04-28-2013, 08:42 AM
Ah.... Forum got me!

Double post!

OnlineRender
05-03-2013, 10:11 AM
Still waiting , you guys cant be sharing WETA CALL ME FFS :)

shrox
05-03-2013, 11:10 AM
Oh, I submitted the reel as mine.

dickbill
05-03-2013, 11:11 AM
genius!

jasonwestmas
05-03-2013, 12:00 PM
You need to add the fluidic oatmeal that goes right through the glass. :D

Seriously, that's a pretty funny demo.

jeric_synergy
05-03-2013, 12:28 PM
ROTFL, quite diverting, thank you. :beerchug:

To tell you the truth, I seriously want to know how you did the stick figures: they look COOL.

OnlineRender
05-03-2013, 01:15 PM
ROTFL, quite diverting, thank you. :beerchug:

To tell you the truth, I seriously want to know how you did the stick figures: they look COOL.

ahh the stickman was thanks to a little help from Andrew Comb its actually pretty clever it uses nodes with a displacement to give that sketch feel and negative edges in the render , I will post the scene file later on , I only quickly rigged it "BADLY" with genoma and I would prefer to give the model with a decent rig attached

OnlineRender
05-03-2013, 03:40 PM
started my new reel for ILM
http://youtu.be/w6n-zhuOTLk

jasonwestmas
05-03-2013, 06:58 PM
Whoah, nice muscle dynamics!