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blackmondy
04-21-2013, 02:55 AM
Can Lightwave 11.5 do this using FBX, point-cloud model and a mixed of hypervoxels ?


https://www.youtube.com/watch?v=iy1-Gi1rkoY

Celshader
04-21-2013, 03:03 AM
I'm curious if a similar effect could be done with LightWave instancing + ParticleFX.

Hieron
04-21-2013, 06:36 AM
hmm..

a non- commercial quick test I did which borrows heavily from Greg Sullivan: http://forums.newtek.com/showthread.php?109804-DP-kit-test-and-streamers&highlight=streamers shows sort of the same priciples.

that LW can do np at all, imho

edit: or do you mean the driving part of it? Not sure why not, realtime may be tricky though..

stobbs
04-21-2013, 01:18 PM
I found greg's tut

http://www.youtube.com/watch?feature=player_embedded&v=a2Y9mpsmzCc


I think this was the first use of this effect,

http://www.nexusinteractivearts.com/work/dQ/forms

theres also really good interview with the people that did it

prometheus
04-22-2013, 12:01 PM
I coud think of a simple version of just using fertilizer plugin on the growing stalks, then just add an emitter on the object and have it emitt from the surface with som vibration or use textures on velocity to spread out the particle emission.
Then just add instances and use particles and connect to whatever object type you want.

Michael

zarti
04-22-2013, 01:49 PM
re-suggesting the same scene slightly modified in this context ..

consider this just a sketch since i didnt had much time to spend with VIPER ( pretty limited in features iirc )

hope this helps !




.cheers

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http://forums.newtek.com/attachment.php?attachmentid=113802

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113804
113803
113805

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Doctor49152
04-22-2013, 06:21 PM
realtime may be tricky though..

I don't think this was rendered in real time. They just had the video showing how the motion captured data was processed into controlling the scene.

I have no doubt that the new kinect + LW system could get similar data results it also wouldn't be real time.

tischbein3
04-25-2013, 06:44 AM
I'm curious if a similar effect could be done with LightWave instancing + ParticleFX.

No Particle Age information inside the instancer or inside the particleFX size texturing options -> so making the instances grow in size during time is imho not possible.

(wasn't there a plugin for partigons to assign the particle age as a weight map ? in that case it would work)

chris

prometheus
04-25-2013, 07:51 AM
No Particle Age information inside the instancer or inside the particleFX size texturing options -> so making the instances grow in size during time is imho not possible.

(wasn't there a plugin for partigons to assign the particle age as a weight map ? in that case it would work)

chris

I think you can acess particle age, by using nodes option with particle instanced objects,under the instance node tab/ and for nodes additional/particle info.

Michael

tischbein3
04-25-2013, 08:17 AM
Thanks but I already tried it, when I connect particle age into stretch (or size), _all_ instances grow at the same amount and time / starting at frame 0...
(instances generated at frame 100 = same size as instances generated at frame 0)
looks like it only reads out the properties of the first particle and apply it to the rest.
But maybe I did something wrong on my side...

prometheus
04-25-2013, 08:49 AM
Thanks but I already tried it, when I connect particle age into stretch (or size), _all_ instances grow at the same amount and time / starting at frame 0...
(instances generated at frame 100 = same size as instances generated at frame 0)
looks like it only reads out the properties of the first particle and apply it to the rest.
But maybe I did something wrong on my side...

Ah...Maybe some extra particle info nodes could work, donīt know...download and install and try.

http://dpont.pagesperso-orange.fr/plugins/nodes/nodes/Misc.html#ParticleInfo
http://dpont.pagesperso-orange.fr/plugins/nodes/Additionnal_Nodes_2.html

http://dpont.pagesperso-orange.fr/plugins/nodes/nodes/Download.htm

tischbein3
04-25-2013, 10:11 AM
Jupp, using particle id "nearest" from dp_particle info node works
thanks !

prometheus
04-25-2013, 10:22 AM
Jupp, using particle id "nearest" from dp_particle info node works
thanks !

Great that it was solved, will keep a note of that.

Michael

jwiede
04-25-2013, 10:37 AM
Can Lightwave 11.5 do this using FBX, point-cloud model and a mixed of hypervoxels ?

Reminds me a bit of...


https://vimeo.com/33432321

Done using Tools4D C4D mograph effector plugin (http://cinemaplugins.com/c4d-plugins/additional_effectors/), but might be useful for ideas on how to do same in LW.

tischbein3
04-25-2013, 01:02 PM
Ok just a basic test with a cmu mocap file


https://vimeo.com/64819274

ArtGoblin
04-25-2013, 01:16 PM
That test is awesome ! love this style of motion fx

jeric_synergy
04-25-2013, 06:42 PM
ok just a basic test with a cmu mocap file

https://vimeo.com/64819274
"cmu"?

jwiede
04-25-2013, 08:26 PM
"cmu"?
Carnegie-Mellon University, who did a large collection of mocap sequences/motions that were released to public in various formats.

tischbein3
04-26-2013, 02:33 AM
http://mocap.cs.cmu.edu/

@ArtGoblin:
Thanks

jeric_synergy
04-26-2013, 08:23 AM
Ahhh, thanks jwiede and tischbein! Probaby just as well to get it mentioned again.