View Full Version : Lightwave 11.5 and Realflow: Simple Question

04-16-2013, 04:06 PM
Quick and Simple

Does a pipeline exist between these two apps?
Is there a working plugin to transfer the liquid and mesh data that works?
I've done searches in the forum and answer is escaping me.

04-16-2013, 06:33 PM

It works :)

04-17-2013, 06:34 AM
Yes, as ArtGoblin says, it works :-) quite well. Create geometry in Modeler, build scenes as normal in Layout, and you use the NextLimit master plug-in to share object (tris work best) and camera data with Realflow. Build your fluid sims in RF, generate meshes, wetmaps, etc. and use the plug-in to pull the results back into LW for rendering. RF2013 will be interesting with its Maxwell render built in...

04-17-2013, 07:33 AM
i've been waiting forever for RF2013, but it's to be launched this spring / summer...
"very-very soon" as they said just days ago, so i'd wait with jumping on RF2012 if possible...

04-17-2013, 08:16 AM
works fine and Nextlimit recently updated the RF plugin for LW

04-21-2013, 12:35 PM
I just noticed this thread. Do a search for all RealFlow posts by me on this forum, and you'll find posts like this:

How to set the Morph Mixer envelope for the "Speed" endomorph to activate the embedded motion blur in a RealFlow *.lwo object (http://forums.newtek.com/showthread.php?126188-Realflow-RFRK-2-5-now-for-Cinema-4D&p=1254166&viewfull=1#post1254166)

How to use "surfrep.exe" (http://forums.newtek.com/showthread.php?122826-Realflow-2012-Learning-Edition&p=1196030&viewfull=1#post1196030)

My RealFlow<>LW "skull-splash" for this Tanqueray commercial appears on the SIGGRAPH 2010 Computer Animation Festival trailer (http://www.youtube.com/watch?v=hTNfGZTnp3c#t=48s). The skull-splash uses the Dielectric material node.