View Full Version : Pixie Dust/Glow on 11.5? and Flocking/Instancing.

04-14-2013, 08:18 PM
In 9.6- the Partigon/Pixie dust Glow problem of glow and luminosity use to cancel itself out when objects behind it undergo reduced luminosity/glow,etc in 9.6---see attachments. I realize it's a post-processing technique, but what is the answer or work-around to this if not fixed?
Another question, with new instancing and flocking in 11.5, can I make individual characters break away from the crowd/pack and do their own thing? Including With goals/ IK or what?
Many thanks.