View Full Version : Animation learning resource?

04-09-2013, 06:57 PM
Does anyone have links for some good lightwave animation tutorials? I've just been modeling for a while and I want to start learning animation. I was having a hard time finding anything.


04-09-2013, 08:55 PM
Does anyone have links for some good lightwave animation tutorials? I've just been modeling for a while and I want to start learning animation. I was having a hard time finding anything.


Are you looking for character rigging, or character animation?

LightWave3D.com has character rigging tutorials:

For character animation, I recommend starting with Eric Goldberg's Character Animation Crash Course (http://www.silmanjamespress.com/shop/pc/Character-Animation-Crash-Course-p3406.htm).

04-10-2013, 06:56 AM
Thanks for your response! Today I'm playing with basic stuff like animating a moving vehicle. For example, how would one animate a helicopters rotor while the helicopter is in motion? Or a cars tires. It woud be the same trick i suppose. I can animate the camera to move it past the helicopter to make it appear that the copter is moving, but is it really necessary to keep moving the rotor? Or is there a way to animate the rotor to have it keep spinning and not have to adjust it through the while length of the animation?

04-10-2013, 07:15 AM
Here's some quick links from Google.....

Helicopter blades http://www.youtube.com/watch?v=F2e5lmViuXs

Commercial Tutorials:

CG Masters http://online.cg-masters.com/videos/software/12

Liberty 3D : http://www.liberty3d.com/

Dan Ablan : http://www.3dgarage.com/products/lightwave-11-5-up-to-speed
Newtek's own free tutorials: http://www.youtube.com/user/OfficialLightWave3D?feature=watch

That should get you up and running!

Ryan Roye
04-10-2013, 07:15 AM
Though it seems you're looking more at the technical aspects of animating in lightwave, I feel it should be mentioned that if you're seeking to learn the motion aspects of animation (IE: achieving believable movement), know that the concepts of motion *do not change* with the tools or medium that you are using... so if you want to get a feel for how to best move a character and understand the concepts of kinetic energy, how weight affects motion, etc... 2d animation resources are just as relevant as they have ever been. I say this because animation learning resources are far more abundant in the 2d medium and it is easier to learn motion concepts when you aren't worrying about rigging, heiarchy setups, and other technical stuff.

3d animation tutorials will help you on technical aspects, but motions are a different story.

04-10-2013, 07:21 AM
You guys rock, thanks a lot!

04-10-2013, 05:37 PM
Also not to be missed are...



Both are indispensable in my eyes.

04-10-2013, 06:27 PM
I have a specific animation problem tonight. I want to get my Hailfire droid in motion but I'm having a hard time with these wheels. I need to have an exact center pivot point. I can manually move and rotate the pivot point but I can't seem to get it perfect by eye. So the wheel wobbles. Is there a simple way to change the pivot to each wheel's center?

EDIT: CENTER PIVOT! I just found it :)

04-11-2013, 01:29 AM
Hey, CWinn,
Yould could center the pivot in modeler for each wheel, then in layout, add a null snap it to the pivot, adjust its rotation so it matches the angle of the wheel, and make it parent of the wheel.
Another technic would be in modeler:
Take a wheel, Select a loop at the center and make it a poly, spike it, extrude along normal, take the two points at the center, convert to poly then to skelegon... And voila, delete that ugly cylinder, you have a bone instead
There maybe other workaround, that's what comes in mind right now
Hope it helps

EDIT: just saw you edited your post...:)