View Full Version : MorphMixer ARRRRGGGHHHHH

04-04-2013, 11:12 AM
I have to make multiple items open and close throughout the animation, but stagger the action.

Solution (always worked before):
Create a morph, have it repeat before and after in the MM graph editor and shift the curve for each item so that the action is staggered.

Easy peasy!


Every time I save the scene (not even opening and closing, but then as well) Lightwave 11.5 throws a keyframe at 0 into each curve, messing up the action.
The only way around this is to not save the scene and render it right away which does not always work with the project workflow.

I suppose I could scan and save the motion, but why is Morph Mixer broken?



04-04-2013, 11:17 AM
It's a bug. See if leaving a keyframe at 0 with the proper value fixes things for now.

04-04-2013, 11:29 AM
Thanks, but that messes up the curve repeat cycle.
Just fogbugzed (probably already been done)

04-04-2013, 11:35 AM
Is this specific to the graph editor in MM or universal to the graph editor?

04-04-2013, 11:39 AM
I think it was just mm. My other animation curves were fine.

For now you could try baking the curve.

04-04-2013, 11:47 AM
Maybe mine tutorial will help you find workaround

Ryan Roye
04-04-2013, 12:30 PM
Here is another option:

Relativity can allow you to animate just one object and have all child objects repeat that same animation but with an offset; all you have to do is copy and paste your objects afterward. I forget how to animate an MDD driven object in a similar manner; I think that can be done via node editing.

Relativity box turn sample scene (http://www.delura.tanadrine.com/image_manualupload/RelativityBoxTurn.zip)

The scene simply uses Dr. follower, with all orange boxes referencing the white one. The important variable here is enabling "Use object extension for follow delay", which takes any numeric values in the relativity item and offsets it; this staggers the application of the relativity action in a chain-like fashion. The resulting effect is pretty darn cool :)

04-04-2013, 12:40 PM
Thanks for the suggestions, I hope it is fixed in the next update.

04-16-2013, 09:17 PM
Very likely it will be. ;)

04-18-2013, 10:56 AM
ARRRRGGGHHHHH indeed - just had that very same problem myself and as a result will need to redo some lengthy renders! :(


06-21-2013, 09:29 AM
I can't check it right now, but has somebody been able to confirm if it's fixed now?

06-21-2013, 09:52 AM
Just checked and appears to be fixed. :thumbsup:

I can un-ARRRRGGGHHHHH now. :hey:

06-21-2013, 09:56 AM
All right then. Thank you for taking the time to confirm it here, doctor. :)

06-21-2013, 07:44 PM
GREEAAAT...! http://erikalstad.com/backup/misc.php_files/smile.gif


06-24-2013, 05:13 AM
Tested and confirmed fixed here as well... :)