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View Full Version : Well this was coming wasn't it?



v1u1ant
04-03-2013, 12:48 PM
http://kotaku.com/disney-shuts-down-lucasarts-468473749

Titus
04-03-2013, 12:57 PM
The mouse has no heart.

Dexter2999
04-03-2013, 01:49 PM
It appears Disney has little interest in maintaining "ancillary market development" for the IP they purchased. Of course they will retain feature film rights and development. But I would hazard that the management is lean on imagination and drive. "Safer" to license out the rights for animation or games and collect the money without the risk or overhead.

paulk
04-03-2013, 04:18 PM
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games,” the statement read. “As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."

Apparently, pointy-haired bosses are taking over everywhere.

I assume licensing fees for any game a particular group of LucasArts employees was working on would be too high for the employees to form their own game development studio and keep going, even if they could get their files.

What are the odds that any 3rd party game developer will grab some of the laid-off LucasArts developers?

cresshead
04-03-2013, 09:18 PM
Disney perfect for killing off a "brand" like lucas arts...well done...rolls eyes.
"disney" ...no thanks.

robertoortiz
04-03-2013, 10:08 PM
Well the fans wanted Lucas out...
Well they got their wish.

Dexter2999
04-03-2013, 10:37 PM
They also downsized Disney Interactive, one of their own video game divisions. It is just a sign of a management that doesn't understand about creating things, and taking a chance for huge gains. They only understand the numbers of lowering expenses, cutting to save, and guaranteed revenues from licensing.

They went through a similar stage with the parks. Only attractions were built that had corporate sponsorship. And for a while they wanted to close down Disney owned eateries and bring in "operating participants" who pay rent (and a percentage) This way they divest themselves of human resources liabilities, staffing problems, benefits expense. They just sit back and collect rent.

I personally find it sad that a company that is rooted in creativity is mired in a bureaucratic number crunching mentality rather than being fully vested in innovation. Too many talentless people clawing their way up management and too few visionaries.

geo_n
04-03-2013, 11:22 PM
Its the mobile game trend. Once tablets are as powerful as home comsoles or pc then the need for AAA games will be back. For now the market is in simple touch games that look like superfamicom graphics.

shrox
04-03-2013, 11:45 PM
Party on Wayne....

DrStrik9
04-04-2013, 06:16 AM
Apparently it's all about assets, not liabilities. Mercenary. No vision.

erikals
04-04-2013, 06:34 AM
'got kinda pissed now... http://erikalstad.com/backup/misc.php_files/mad.gif

paulk
04-04-2013, 11:34 AM
They also downsized Disney Interactive, one of their own video game divisions. It is just a sign of a management that doesn't understand about creating things, and taking a chance for huge gains. They only understand the numbers of lowering expenses, cutting to save, and guaranteed revenues from licensing.

They went through a similar stage with the parks. Only attractions were built that had corporate sponsorship. And for a while they wanted to close down Disney owned eateries and bring in "operating participants" who pay rent (and a percentage) This way they divest themselves of human resources liabilities, staffing problems, benefits expense. They just sit back and collect rent.

I personally find it sad that a company that is rooted in creativity is mired in a bureaucratic number crunching mentality rather than being fully vested in innovation. Too many talentless people clawing their way up management and too few visionaries.

This may be an urban legend, but Walt Disney was very disappointed with the footage of the giant squid attack on the Nautilus in 20,000 Leagues Under The Sea and said "Do it again". He ignored the schedule and budget, because he wanted it done right.

Roy Disney was Walt Disney's brother and the money man at Disney Studios. It was his job to get the money so that Walt could do what he wanted to do, not to tell Walt "This is what the money will allow you to do".

Any company, no matter how creative or visionary, at some point will need competent management to grow beyond what the founder could handle or after the founder is gone. The problem is in finding management that realizes how important that "vision and creativity thing" is to the organization.

Any business majors out there want to discuss their courses in maintaining the founder's vision?