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A.M.
11-07-2003, 08:05 AM
Hi all, I have this little problem with my textures.
Im making a texture map and I cut my polys in equal parts to paste on the textures, problem is when I place the textures they dont alignt correct, even though they fit perfectly in photoshop.
The surfaces are equal in length and width and arent skewed or anything, I also tried autofit as well as UV mapping.
Is this a common problem or is there some sortah trick to make em fit.
I attached an example, if someone could help me out Id be really gratefull.

Tnx in advance.

BeeVee
11-07-2003, 08:42 AM
Do they really fit exactly in Photoshop? Have you tried to offset them to check? Do they come out okay in a render - it may be that Modeler's OpenGL is not accurate enough for your needs...

B

A.M.
11-07-2003, 08:52 AM
Yeh they fit perfectly in photoshop, but perhaps it is the open GL since I keep having the same problem when I import it in Quest 3D wich uses OpenGL too....still any suggestions that might be helpfull are more then welcome :)

Mylenium
11-07-2003, 08:58 AM
What resolution are your images? OpenGL prefers square images and the resolution should be multiples of 2 like 32x32, 64x64 up to 1024x1024 pixels. All other images are re-rasterized for the OpenGL display buffer which will cause discrepancies at the seams.

Mylenium

A.M.
11-07-2003, 09:02 AM
I already took that in account, the images are 512*512 :)