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View Full Version : animated gradients in lightwave, 3dsmax and modo



cresshead
03-26-2013, 09:55 PM
hi

was just reading a forum where a user said he was disapointed that you coudln't animate a gradient in modo 701 still...and thought to myself Hmmm, can you in 3dsmax or lightwave then?

so...here's part 1 and 2

http://www.youtube.com/watch?v=BPoEYKynoK4

part 2 nodes in lightwave


http://www.youtube.com/watch?v=elD0hR67hdE

dsol
03-27-2013, 09:23 AM
Good to know - and as you say, hopefully they can add this to the regular basic surface panel textures too in a future release. Seems a curious omission right now!

Celshader
03-27-2013, 10:50 AM
For extra fun, click on "Show Output" for a selected key to reveal that key's color/alpha/position override on the Gradient Node. Then you can plug animated textures into those inputs.

Ken Nign once showed me how to use this to create nonlinear morphs in the Displacement Node Editor. Plug each morph into the "color" override of a given key, plug a Scalar constant into the Input of the Gradient, then envelope the Scalar constant to cycle through the morph targets. I later used his technique to blend MDDs together with a Gradient node.

zarti
03-28-2013, 02:16 PM
...and thought to myself Hmmm, can you in XXXXXXX or lightwave then?

hi cresshead ,

cannot remember the last time i opened LW but here is a quick setup .

the gradient is driven by the V coordinate of UV texture space .

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http://www.youtube.com/watch?v=FCTzpd-RzVk

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& the files

113121
113122

p.s.: there must be a way for modo to , but i cannot help .



.cheers

probiner
03-28-2013, 02:45 PM
hi cresshead ,

cannot remember the last time i opened LW but here is a quick setup .

the gradient is driven by the V coordinate of UV texture space .
p.s.: there must be a way for modo to , but i cannot help .

Nice color scheme zarti!

I guess if modo doesn't have animated gradient keys, they can only have an image sequence than let the gradient map process then animated values.

realgray
03-28-2013, 04:15 PM
For extra fun, click on "Show Output" for a selected key to reveal that key's color/alpha/position override on the Gradient Node. Then you can plug animated textures into those inputs.

Ken Nign once showed me how to use this to create nonlinear morphs in the Displacement Node Editor. Plug each morph into the "color" override of a given key, plug a Scalar constant into the Input of the Gradient, then envelope the Scalar constant to cycle through the morph targets. I later used his technique to blend MDDs together with a Gradient node.

:thumbsup: Wow! That's a heck of a technique. Definitely something that should be made into a tutorial.

zarti
03-29-2013, 04:29 AM
Nice color scheme zarti!

what was in the video, had problems on popup menus ( unreadable text ):

but here is how i changed it actually ( see attached pic ) .
the GraphEditor needs some changes but here it is :


BackgroundColor 54 54 54
StateButtonColor 62 62 62
DragButtonColor 67 67 65
DialogButtonColor 62 62 62
ActionButtonColor 62 62 62
InfoAreaColor 42 42 44
InfoAreaTextColor 0 146 212
ToolButtonColor 62 62 62
LabelsColor 0 0 0
WindowBackgroundColor 62 62 62
TreeTitleColor 48 48 50
TreeBodyColor 88 88 90
ButtonSelectedText 0 0 0
ButtonSelectedColor 255 154 17
ViewportBackgroundColor 44 44 44
GridColor 32 33 35
XMotionColor 93 0 0
YMotionColor 16 109 8
ZMotionColor 25 25 98
XRotationColor 93 0 0
YRotationColor 15 109 7
XScaleColor 93 0 0
YScaleColor 15 109 7
XMotionColorHiLite 244 62 71
YMotionColorHiLite 98 255 81
ZMotionColorHiLite 92 92 197
XRotationColorHiLite 244 62 71
YRotationColorHiLite 98 255 81
ZRotationColorHiLite 92 92 197
XScaleColorHiLite 244 62 71
YScaleColorHiLite 98 255 81
ZScaleColorHiLite 92 92 197

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http://forums.newtek.com/attachment.php?attachmentid=113143&d=1364552585

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.cheers

realgray
03-29-2013, 09:13 PM
That is a great color scheme. Thanks for sharing! Now if I could only remember how to change the color settings :(