View Full Version : Modeling/posing: gooseneck mic

03-26-2013, 12:45 PM
I want to model a 'mic on a gooseneck'. When it's in the Scene I'd like to retain the ability to pose it in various attitudes.

Would it be better to?:

a) model it in a straight line, then pose it with bones, or

b) model it 'in pose'?

03-26-2013, 01:15 PM
Either is fine. I find option a) easier because then all my modeling operations are based on clean axes.

03-26-2013, 01:23 PM
I'd model it straight then use bones or morph to pose... will leave you with more options later to do it that way

03-26-2013, 01:54 PM
Thanks: I was planning on modeling the segments (although not realistcally: I think a gooseneck is actually a spiral, but I'm just going to make rings.) versus faking the segments via Surfacing.

Thanks fellas!

03-26-2013, 02:01 PM
model in the spiral using the trick I show in the threaded screw video... would be easy and make your model more accurate