View Full Version : Counter Strike Boxes

11-06-2003, 11:39 PM
Hi - just though I'd post this, my third lightwave render. I wanted to try mapping some images and this was the result. I did it by creating an appropriately sized box, then copying/pasting each face into a new object. Then I mapped each face seperately, and when I was done I copied/pasted again into one of them to re-assemble the box. It turned out pretty nicely :)

Comments would be appreciated.. and if anyone knows how to turn off the red "screen" over bitmap renders I would appreciate it.



11-07-2003, 01:18 AM
Hi Paul,

Nice, instead of disassemble/assemble you can define surfaces
in modeler so u get easy 1-1 relationships for imagemaps.
In that case u will work with separate surfaces instead of separate objects.

There is also several other ways to do it, UVs and stuff.

Anyway, everything that works is OK. But if u had a more complex object than a box i guess it's easier for u to work with surfaces.

Good Luck,