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quakebox
03-24-2013, 12:45 AM
Hi, I am currently researching methods of how to create a feild of animated dust for an animation project in both LightWave and Maya, and I'm wondering of the practical mrthods in LightWave to create realistic behaviors of a feild filled with dust like in real world, I have used a particle emmitter with hypervoxels and also used nulls with hypervoxels, both with volume filter mode, and the HyperTexture set to turbilance the result is convensing but am I missing something because the look is convinsing but how to animate these particles in a convinsing way, am I applying the right solution for this problem.

I need your input in this case, any help would be appreciated, :)) thanks

erikals
03-24-2013, 07:27 AM
hi,

maybe take a look here, it has some solutions... >
http://forums.newtek.com/showthread.php?132456-Shaping-the-smoke

+ http://forums.newtek.com/showthread.php?133606-Looking-for-a-cigarette-smoke-tutorial&p=1302376&viewfull=1#post1302376