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Samoht VII
03-19-2013, 11:35 PM
I was just wondering how everyone would go about texturing simple objects like a wooden table like this (http://3.bp.blogspot.com/-DuCA0W5zkxM/UGSGHYG1flI/AAAAAAAABTs/5cw0651twg4/s1600/Dining+Table+-+Bungalow+Design+1.jpg):

All I usually do is get a good looking texture like this (http://loadpaper.com/large/Textures_wallpapers_458.jpg) and that usually does it.
I tweak the basic diffuse etc settings but is that all that can be done. I feel my textures come out still looking a bit fake and obviously just texture onto a plane.
I haven't ventured into too many other settings yet so let me know if there are any decent texturing settings in the other tabs.

Thanks

jrandom
03-20-2013, 11:12 AM
A good texture is a start. You then need a good normal/bump map to go with it. Make sure you understand Linear/sRGB workflow so your brightnesses and colors are correct. To really sell realism, you need blurry reflections, and those take some getting used to.