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View Full Version : Genoma: Bone Strength and other properties



Chrusion
03-14-2013, 11:20 AM
Can/How do you define Genoma skelegon bone strengths, joint and muscle options, rest lengths, etc. in Modeler so that these values are the defaults upon conversion in Layout? EG. the biped preset has shoulder and hip twist controllers that magically appear (not represented in modeler) controlling short, co-axial bones (likewise not represented in Modeler) with a strength of 300% in Layout. They work as needed and better for me if 100% and the main leg/arm bones at 50%. I see no method to change these in Modeler so they convert as desired in Layout.

lino.grandi
03-14-2013, 12:17 PM
That's something I think I can work on. What's cool is that if I can make it work as I'm thinking, you'll only need some personalized Genoma Presets.