View Full Version : Searching for info regarding Maya to Lightwave FBX workflow

03-14-2013, 10:25 AM
Can anyone point me to a tutorial or information regarding bringing a rigged character and scene from Maya to Lightwave 11.5 via FBX?

Just looking for the optimal export settings from maya and import settings in lightwave.


03-14-2013, 10:43 AM
There really are no "optimal settings"... All just depends on what youve got. If your maya character is just joint driven deforms, make sure all motions are baked onto bone keyframes, fbx export, open in LW. If you've got other fancy stuff going on... bake the mesh to geocache, export an obj, or fbx mesh, load into LW and apply the geocache using the MDD loader.