View Full Version : How do I make blood underwater?

03-08-2013, 04:51 PM
I mean, other than cutting my foot.

What's the best way to create the illusion of blood (or any colored liquid) dissipating underwater?


03-08-2013, 06:08 PM
Seems like a job for hypervoxels, liquids from a medium distance look a lot like smoke. A smoke tutorial could get you close, unless you want a slow flowing close up... that is a different beast.

03-08-2013, 07:30 PM
I agree with Danner

03-09-2013, 03:26 AM
Displaced geometry will work great as well.
scale up the blood like geometry
in the displacement channel do a world coordinate procedural texture or animate the position and scale of the displacement texture

03-09-2013, 03:32 AM
Take a look at this thread: http://forums.newtek.com/showthread.php?131019-jaws-ident-doodle-(with-audio)&highlight=Jaws

03-09-2013, 07:17 AM
Semi Real blood underwater..use hvs or geometry.
For more realism..

1. film plates of liquid color in water, and composit in.
2. use realflow, blender and export to lightwave
3. and extra cost for the plugin but very doable-use TurbulenceFD setting up surface texture emission density and use manual fire color and set it to fluid channel and some nice blod red color, use opacity mask..use.some normal force to "push it with force" out of the body.

Edit..smoke density in red might be best though...with turbulenceFD, boyaunce and turbulence forces will give realistic underwater look if set right.

03-09-2013, 08:03 AM
i agree....Turbulence will work wonders here